PDA

View Full Version : over a hurdle


shalabology
12-13-2007, 06:50 PM
please i really need your critics the animation is on the following link:
http://youtube.com/watch?v=kXrlEDGX2zk
thank you in advance for your time

shalabology
12-14-2007, 05:32 PM
ok , no replies thik it is so bad, anyhow here s better adjustments please dont be mean by ur comments:
http://youtube.com/watch?v=l9gUIJJDNNo

(http://www.youtube.com/watch?v=cv7_2zp2sII)

koots
12-14-2007, 06:24 PM
the second youtube file was removed by the user.


Now Please keep in mind I am not an expert by any means. I would recomend starting off with the concepts. Try taking a box/ball and move that around and make it come to life. Thats where I am starting.

I would say this is a good start but like me you are missing some of the major concepts. Practice, practice, practice. Keep up the good work

Wilson-3d
12-14-2007, 07:03 PM
Hey shalabology,

I feel ya man. I like this forum a lot and the animation section can have its ups and downs. I have had threads that get a lot of replies and some that just zipped down and off the page. Don't let it get to ya down. Sometimes your stuff will be bad and no one knows where to start other times it may be too long and no one wants to take time to really study it to give a good crit. Then when we are feeling lucky, it may rock and it just happens no one says anything. But actually at only 36 views one or so replies seems to be pretty normal.

On this piece-
I will try and hit issues that Koots was refereeing to. Each time you do one you train your eyes and start to notice more things on the next.

It seems slow over all. Check out pages 177 and 178 of The Animators Survival kit by Richard Williams. He does a stride on 7 frames most of the time. You can use some of the illustrations to check yours and also try some of his timing. Then you may need to adjust the amount of steps/runs he takes to get to the hurdle.

Another thing is everything stops and starts at once for the most part. You can see (I think) where you are going from pose to pose. Like from the "hands on hips" to the down to "get ready to run pose". Now go in and work on the arcs, overlaps, and overshoot and settle with those. And have the arms and different parts reaching that next pose at different times.

Then I would look again at Williams or Preston Blairís book about landing after a jump.

All right, a few things to think about. HTH a little.

Cheers
-Chris

shalabology
12-15-2007, 09:26 AM
hey Wilson-3d and koots
thank you for comments
i reaaly tried to apply the animation basics to simple objects like a ball or a box
and i am really following the survival book the same pages u stated Wilson-3d
but i think still not good in this yet
anyhow i will try to reconstruct the animation in more subtler manner and will show it up here
thank you for passing by

dragonlair81
12-15-2007, 09:56 AM
i would just try to do a walk cycle then a run cycle. Leave the hurdle jump until your walk and run cycles are good. Once you get your run cycle looking good then the hurdle jump should be pretty easy to include.

shalabology
12-18-2007, 12:31 PM
hi folks!
i began reconstructing the animation but through this sequnce:
1-walk forward
2-walk back agani
3-run towards hurdle
4- jump over it!
and i will go from stage to next according your comments
heres the stage no.1 walk:
http://www.youtube.com/watch?v=Re91pu_XYAw

waiting your precious comments

shalabology
12-19-2007, 12:13 PM
no replies but many views ..... ok thats wat i got so far ,
http://www.youtube.com/watch?v=hV-ZEMWxqmI
tell me wat do you think about the walk ... stop

jesusguijarro
12-19-2007, 12:54 PM
I think you need to smooth the animation a little. When he walks it is like there are missing frames also the anticipation for the walk is too long.

Hope this helps although I'm not a master in animation.

thehive
12-19-2007, 01:36 PM
i think you need to act it out an video tape your self. watch your arcs take it slow, make sure your hiting your pose an not jus moving parts casue they need to

shalabology
12-19-2007, 07:11 PM
http://img135.imageshack.us/img135/2013/curvesgs9.jpgok guys thats pleasure for me to have your comments here , but i really neeed more specific help coz realy i m confused about wat exactly to do irealy went through the survival kit many times same timing same posing went through the curve editor to make as much as possible smoothing so i found that might be more helpful to show up my curves

Kid-Mesh
12-19-2007, 08:34 PM
shalabology - Hey :)

Right of the back two things that jump out is the lack of anticipation and no real sense of weight. I think if you focus on those things you can start to better develop this piece. Nice start...keep it up.

CGTalk Moderation
12-19-2007, 08:34 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.