fasteez
04-20-2003, 10:31 PM
Hey
I have a mesh skinned to a skeleton, i used A. Alvarez' method to control muscle deformations as shown in skinning 1 vidz, but when i add influences , i have to repaint weights. And when i repaint those weights , maya recalculate weights and it goes crazy, the knee influences drive rotation of the torso etc etc .
Ive tried turning off the weight normalisation , but when i edit weights , vertices go straight to 0 0 0 (world space).
:\ i'm lacking of ways to go now
If someone see where i'm goin' wrong please tell me
Thanks in advance for your answer. See ya
I have a mesh skinned to a skeleton, i used A. Alvarez' method to control muscle deformations as shown in skinning 1 vidz, but when i add influences , i have to repaint weights. And when i repaint those weights , maya recalculate weights and it goes crazy, the knee influences drive rotation of the torso etc etc .
Ive tried turning off the weight normalisation , but when i edit weights , vertices go straight to 0 0 0 (world space).
:\ i'm lacking of ways to go now
If someone see where i'm goin' wrong please tell me
Thanks in advance for your answer. See ya
