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 RavikantCG12-13-2007, 01:23 PMHi all, :) I am new in maxscript. I am rigging a car. I have one problem with wheel rotation expression. 1) - (c = 2*pi*r) ------- we get circumfarence 2) - ((displacement/c)*2*pi) ---- here we get rotation of wheel axis Car wheel rotation is completly depends on car's moving direction. (I am not using Spline) When i move the car in one direction, everything is ok. But when I turn the car in opposite direction, wheel rotates in wrong direction. :banghead: -------------------------------------------------------------------- this is my float_script code for rotational axis dependsOn \$Cylinder01_help.pos.controller c = 2 * pi * rad ((xDisp/c)*2*pi) ------------------------------------------------------------------- How to calculate that car is turned in opposite direction? So that I can rotate the wheel in right direction. Any Solution for this! :cry: Thanks for Help! :)
PEN
12-13-2007, 02:03 PM
Do a search, there are about 100 thread on the same topic already. Don't mean to brush you off just that I think you will find the questions have been asked and there are many solutions that have been discussed.

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12-13-2007, 02:03 PM
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