RavikantCG

12-13-2007, 02:23 PM

Hi all, :)

I am new in maxscript.

I am rigging a car.

I have one problem with wheel rotation expression.

1) - (c = 2*pi*r) ------- we get circumfarence

2) - ((displacement/c)*2*pi) ---- here we get rotation of wheel axis

Car wheel rotation is completly depends on car's moving direction.

(I am not using Spline)

When i move the car in one direction, everything is ok.

But when I turn the car in opposite direction, wheel rotates in wrong direction. :banghead:

--------------------------------------------------------------------

this is my float_script code for rotational axis

dependsOn $Cylinder01_help.pos.controller

c = 2 * pi * rad

((xDisp/c)*2*pi)

-------------------------------------------------------------------

How to calculate that car is turned in opposite direction?

So that I can rotate the wheel in right direction.

Any Solution for this! :cry:

Thanks for Help! :)

I am new in maxscript.

I am rigging a car.

I have one problem with wheel rotation expression.

1) - (c = 2*pi*r) ------- we get circumfarence

2) - ((displacement/c)*2*pi) ---- here we get rotation of wheel axis

Car wheel rotation is completly depends on car's moving direction.

(I am not using Spline)

When i move the car in one direction, everything is ok.

But when I turn the car in opposite direction, wheel rotates in wrong direction. :banghead:

--------------------------------------------------------------------

this is my float_script code for rotational axis

dependsOn $Cylinder01_help.pos.controller

c = 2 * pi * rad

((xDisp/c)*2*pi)

-------------------------------------------------------------------

How to calculate that car is turned in opposite direction?

So that I can rotate the wheel in right direction.

Any Solution for this! :cry:

Thanks for Help! :)