FabioMSilva
12-13-2007, 11:10 AM
hi, i recently went to zbrush imported a base head i made in max and added some sudv levels to a face and exported it with 2 subdv. i unrwapped that exported head from z and made a texture for it. but now i wanted to tweak some vertes, make some morph targets, and remodel some of the face and it's kinda being a very problematic issue since there are so many poly's on it.
do you know if using retopologize tool from zbrush, it maintains my uv coordinates from max on the newly Zbrush retopologized face, so i dont need to unwrap it again nor make the facial map once again(which took me sometime to build)?
looking forward to the awnser!
cheers!
do you know if using retopologize tool from zbrush, it maintains my uv coordinates from max on the newly Zbrush retopologized face, so i dont need to unwrap it again nor make the facial map once again(which took me sometime to build)?
looking forward to the awnser!
cheers!
