everlite
12-12-2007, 09:44 PM
Hi,
Just wondering how BP handles a high poly mesh? Ie, if i create a low poly character in Max, export to zbrush for detail, return the model back to max with a displacement map for the detail etc.. Can i then paint the model in BP while holding the detail from the disp map? Just wondering about the most efficiant work flow when painting models that have been through zbrush (or mudbox)
And for the sake of this question, lets pretend zbrush has no painting options :)
- Dave.
Just wondering how BP handles a high poly mesh? Ie, if i create a low poly character in Max, export to zbrush for detail, return the model back to max with a displacement map for the detail etc.. Can i then paint the model in BP while holding the detail from the disp map? Just wondering about the most efficiant work flow when painting models that have been through zbrush (or mudbox)
And for the sake of this question, lets pretend zbrush has no painting options :)
- Dave.
