Halogen
04-20-2003, 02:55 PM
Hello yet again, with another question. Im modelling something and i come to extrude, and extrude to find the normals in the stupidest direction so my extrusion doesnt work... i try using align normals but it doesnt work. Tried the other normal tools (rotate etc) but they dont work either. Is there an easier way to fix these normals other than deleting the polys and reconstructing them?
Oh yea and one question about car modelling. When you model it piece by piece, im not entirely sure how to get the pieces to match up.
I just copy the points at and end of an object and then paste those into an empty polygon object, them move them slightly over. Either that or simply match up the points to the adjacent piece.
Well i understand it, but am unsure on how to do it. This is what i do, select the points, ctrl + c, ctrl + v (pastes a duplicate of the object), inverse the selection and delete so i have a row of polys left. Move these over and extrude from there. What am i supposed to do if this is not how you do it (dont think so)?
Thats all for now, hope i am clear in my queries...
~Halo
:hmm:
Oh yea and one question about car modelling. When you model it piece by piece, im not entirely sure how to get the pieces to match up.
I just copy the points at and end of an object and then paste those into an empty polygon object, them move them slightly over. Either that or simply match up the points to the adjacent piece.
Well i understand it, but am unsure on how to do it. This is what i do, select the points, ctrl + c, ctrl + v (pastes a duplicate of the object), inverse the selection and delete so i have a row of polys left. Move these over and extrude from there. What am i supposed to do if this is not how you do it (dont think so)?
Thats all for now, hope i am clear in my queries...
~Halo
:hmm:
