PDA

View Full Version : Snapping Turtle, Joe Dela Torre (3D)


jdelatorre
12-11-2007, 07:35 PM
http://features.cgsociety.org/gallerycrits/293472/293472_1199579637_medium.jpg (http://features.cgsociety.org/gallerycrits/293472/293472_1199579637_large.jpg)

Title: Snapping Turtle
Name: Joe Dela Torre
Country: USA
Software: Maya, mental ray, ZBrush

This is my version of a Snapping Turtle. They've always fascinated me with how prehistoric they look. They remind me more of a dinosaur than a turtle. This model was created and UV mapped in Maya then taken into Zbrush for detailing and for Normalmap creation.

Baltasound
12-12-2007, 08:44 AM
I think you need to remap them textures...looks promising :)

jdelatorre
12-12-2007, 09:17 AM
I think you need to remap them textures...looks promising :)

Do u mean just add more to the texture? or remap because there's stretching?

Baltasound
12-12-2007, 10:10 AM
Stretching :D

vgraphics
12-12-2007, 03:39 PM
Too shiny i guess, compared to my turtles. Theres almost no shininess one them. (land turtles)

jdelatorre
12-12-2007, 07:00 PM
You're right I think it's too shiny, thanks for your guys suggestions. ill definitely take them into consideration.

Neox3d
12-17-2007, 10:21 AM
look like he si gonna eat something, nice, but skin is shiny, and also either its lowres or you applied low res textures

jdelatorre
12-17-2007, 11:45 AM
Here's an updated version of the turtle. I fixed the textures a little bit more, the original colors weren't doing it for me the more i looked at it.

http://i28.photobucket.com/albums/c225/nautica29/HP_front_qtr_comp.jpg

CGTalk Moderation
12-17-2007, 11:45 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.