View Full Version : rigged (untextured) hand
bassaminator 04-20-2003, 07:47 AM hello, haven't posted here in a loooong time. Its late night and I'm tired, just thought I'd show some wip.
the rigging is complete, its got some problem areas, but should be adequate for the animation I plan for it:
http://home.attbi.com/~kurdali/screencomp.jpg
I'll post a render as soon as I get the textures going (might be a while)
crits welcome
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nObedienz
04-20-2003, 11:26 AM
Wow, great modellin!
Are you gonna model the rest of the body too? ..and, how many polys?
I'm lookin forward to see the finished model :D
KotsVlok
04-20-2003, 11:31 AM
Do i see a Blender Cursor? :D :D
Looks great, hehe...keep it up!!
bassaminator
04-20-2003, 07:49 PM
yup, blender cursor.
the rest of the body is (sorta ) complete. I originally ripped a hand of from a full body mesh, to use in a scene with some closeups. then I decided it wasn't detailed enough so I remodeled it.
here's shot the original model:
http://home.attbi.com/~kurdali/winstonsmith.jpg
notice the hands are actually totally different.
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