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View Full Version : Any Facial Mapping Tips


Sapient Machine
04-20-2003, 03:30 AM
I'm a relatively advanced (just above intermediate) modeler. My
particular area of focus is in organics - more specifically,
characters. When it comes to texturing (2d maps), I can make
them just fine, but applying them to high polly meshes is another
issue.

The particular problem is with facial mapping - with high polly
counts anyway. UV Unwrap is a very meticulous process,
especially when trying to work around all the folds and other
inconsistencies of a complex face (I've heard a thing or two about
Max 5's somewhat more intuitive UV mapping tools, but I'm using
Max 4).

I apolpgise if this is a repeat of any previous thread, but I've
done a quick search in the forum for related listings and found
nothing specific to this issue. So my request would be for any tips
on speeding up/simplifying the process of mapping complex
faces/heads.

I appreciate any help that can be provided.

secretasianman
04-20-2003, 08:10 AM
get a prog to either unwrap you model or use a prog to just paint on your model.
there is a prog or two that can color in max or you might have to export it out in a 3ds file.
you can use a plugin like tlunwrap or textporter to unwrap you model and you can bring the map that you get into a prog like photoshop.
go here for tutorial on texporter or tlunwrap:
http://www.secondreality.ch/
or look for progs like deep paint, ghost painter, or there are a few others.
and if you have a problem with making you textures tileable then get xfader.
if you can't find textporter or tlunwrap i have them and can email them to you.

secretasianman
04-20-2003, 08:12 AM
oh i forgot, if you use nurbs you can bake the textures on so if you animate anything they wont mess up while you bend or transform things.
sorry just my 2cents.

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