Sapient Machine
04-20-2003, 03:30 AM
I'm a relatively advanced (just above intermediate) modeler. My
particular area of focus is in organics - more specifically,
characters. When it comes to texturing (2d maps), I can make
them just fine, but applying them to high polly meshes is another
issue.
The particular problem is with facial mapping - with high polly
counts anyway. UV Unwrap is a very meticulous process,
especially when trying to work around all the folds and other
inconsistencies of a complex face (I've heard a thing or two about
Max 5's somewhat more intuitive UV mapping tools, but I'm using
Max 4).
I apolpgise if this is a repeat of any previous thread, but I've
done a quick search in the forum for related listings and found
nothing specific to this issue. So my request would be for any tips
on speeding up/simplifying the process of mapping complex
faces/heads.
I appreciate any help that can be provided.
particular area of focus is in organics - more specifically,
characters. When it comes to texturing (2d maps), I can make
them just fine, but applying them to high polly meshes is another
issue.
The particular problem is with facial mapping - with high polly
counts anyway. UV Unwrap is a very meticulous process,
especially when trying to work around all the folds and other
inconsistencies of a complex face (I've heard a thing or two about
Max 5's somewhat more intuitive UV mapping tools, but I'm using
Max 4).
I apolpgise if this is a repeat of any previous thread, but I've
done a quick search in the forum for related listings and found
nothing specific to this issue. So my request would be for any tips
on speeding up/simplifying the process of mapping complex
faces/heads.
I appreciate any help that can be provided.
