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View Full Version : Lost City, Tomasz Jedruszek (2D)


Morano
12-10-2007, 01:14 AM
http://features.cgsociety.org/gallerycrits/219459/219459_1197252888_medium.jpg (http://features.cgsociety.org/gallerycrits/219459/219459_1197252888_large.jpg)

Title: Lost City
Name: Tomasz Jedruszek
Country: Poland
Software: Photoshop

Four years after ,we decided to wake them up , we don't even asking if this was a good or wrong decision anymore . Now we just try to live in our city ...or what have left of it , just for another day more.
Lets just hope our children will forgive us someday ... o yes, I forgot ,we won't have children anymore..

degerardo
12-10-2007, 08:59 AM
Nice, I like it! :thumbsup:

sirielle
12-10-2007, 10:22 AM
Great job.

prasa
12-10-2007, 10:27 AM
Excellent atmospheare of decay and loneliness .. 5 stars

yahyaehsan
12-10-2007, 10:31 AM
excellent work!:thumbsup:

vindow
12-10-2007, 11:57 AM
i love this one very much. 5* no doubt...

pls can u put uo WIP and write something on making may b few tricks... and how long it took,
whats way of working and anything that u feel is good to explain.. pls
thankx

Morano
12-10-2007, 02:36 PM
i love this one very much. 5* no doubt...

pls can u put uo WIP and write something on making may b few tricks... and how long it took,
whats way of working and anything that u feel is good to explain.. pls
thankx

Sorry , not really much left on my HDD from this work, only few concept scetches .








http://www.morano.pl/images/stories/007.jpg (http://morano.pl)


You've asked for tricks:
-composition - plan your work the way it help the viewer to "read" the story ,guide him with perspective lines and atmosphere depth from one subject to another , keep all elements of the story in order(means hierarchy from most important to less ) don't let the viewer lost in chaos and too much details
-perspective- draw simple perspective guide lines to keep your strucktures stand on the ground and has mass -in other way ,no tilted towers or floating blocks even you paint fantasy or magic illustration it is very important your image has reference to real world which viewer can uderstand or adopt,and physics(mass,gravity, scale) are one of the most important aspects for all creatures living on planet Earth including people.
-lightning- spotlight the most important part of the scene, describe 3rd dimention with light and shadow, play with viewer emotions using different lighting sets , for example more dramatic placeing light source behind main character or cover it with heavy clouds.

how long
-2 days for research, collecting resources and concept scetches
-1 for final image(means 1-7 days depending low much do you spend on painting each day)
-3 hours (best if next day or few more after finished) to check composition,proportions,perspective,lighting,color palete (thumbnail tests, cropping tests, greyscale tests, flip tests ,drunk tests ... just kiddin' :) or friend's opinion test etc)

Process
-setting perspective - 2 point with low horizon in this case alowed me to show highest sectors of the city and focus on the human scale in foreground
-setting light and mood- choose dark palette and dramatic light - perfect to describe ruined city and lost hope of the people living in
-shapeing structures-keeping along perspective lines draw basic "mass" of the scene. then "sculp " it with eraser to give them more detailed shape. Then simultanously add more tones ,more shapes and sculpt them even more
-adding details- use flat round +dual to paint with fractal/texture brush to get illusion of details, use samples of textures and transform them into your perspective set (foreground deck) explained in details in tutorial "Pseudo 3D box" on my site
-finish it -use lot of heart to tell the story best you can , for example paint some destroyed bridge ,abandoned fortifications and burned armored train to give a viewer sense how hard defenders been fighting for this last stand. Or paint some romantic winged hero statue to give a sense of hope for better future or respect to tradition of people were building this city.


Im going to write larger article about this project to my website WIP section soon ,because there are still two more coming and have some more concept scetes



http://www.morano.pl/images/stories/016.jpg (http://morano.pl)

naetronic
12-10-2007, 05:33 PM
Dude you're making this look too easy! this piece kicks serious ass.
keep playing Call of Duty 4, I can't wait to see what you come up with.

later player,

Nathan

pawelturalski
12-10-2007, 05:36 PM
Brawo! bardzo mi sie podoba, ale w niektorych miejscach kolory troche sie nie zgadzaja - ozywilbym ciut ten obrazek jakimis zywszymi barwami tu i tam - paradoksalnie ostatni obrazek jak zaczynales przy ustawieniu perspektywy i nieba duuuzo bardziej mi sie podoba bo czuc tam ogromna skale a w wykonczonym juz nie za bardzo... 4* czekam na reszte stary
PS: sorry for speaking polish :) but i wanted to pass to my country friend some ideas ?

xchosun1x
12-10-2007, 06:23 PM
really nice environment piece. I also really enjoy your loser thumbnails in the post.
very inpsiring.

Syllo
12-10-2007, 11:23 PM
nice comp. and lighting!

MoonVisionStudio
12-11-2007, 01:29 AM
The image was good enough, but along with your process, priceless! 5 stars.

reviresco
12-11-2007, 02:25 PM
very cool - I love the composition, and the fact that under all the industrial environment, you have a greenhouse remaining

reviresco

livingrope
12-11-2007, 08:02 PM
dude, you made some severe improvement recently ! This series is among my favs in your portfolio.

vindow
12-12-2007, 05:15 AM
hey man really thanks for ur discription. this has helped me lot to understand one new and quick method of rendering concept and matte... i am waiting for ur article. thanks a lot once more...

Antenore
12-12-2007, 07:48 AM
Very Good sense of perspective and atmosphere ! Keep it up !

OmeN2501
12-12-2007, 10:41 AM
Uwielbima te twoje neviromenty stray. I opis powstawania pracy naprwde super. Podziwiam i pozdrawiam

AztcFireFlower
12-15-2007, 08:30 PM
Aaah. Excellent, excellent, excellent. Thank you for the breakdown of your approach.

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