Johnny_Scott
04-19-2003, 03:39 PM
I'm having a problem and I hope sombody can help me resolve it.
The problem is that sometimes when I go to animate the rotation of bone objects in a fk hierarchy they shear as they are rotated.
I suspect that some sort of transformation is happening to the pivot point but I know that I'm not actually selecting the pivot point and giving it key frames. (see images below)
However, I usually have adjusted the pivot point of these objects from original and also done some non-uniform scaling to make them match the mesh of a character (there might be some no-no to non-uniform scaling of bones I'm not aware of, one ought to be able to adjust center of rotation). The objects I'm using for bones in this examble are dummy objects (it happens with meshes as well occasionally).
http://home.att.net/~johnny.w.scott/shearingexample.jpg
Image of shear, the red objects are linked top to bottom and are the ones shearing, the green object is for comparision it is rotated at the same angle as the lowest child in the fk hierarchy
MAX file... (http://home.att.net/~johnny.w.scott/shearingexample.max)
http://home.att.net/~johnny.w.scott/fishWIP.jpg
WIP character (study of pixar's finding nemo hero) destined to inherit bones that work(don't complain - I know that clown fish have fins...)
The problem is that sometimes when I go to animate the rotation of bone objects in a fk hierarchy they shear as they are rotated.
I suspect that some sort of transformation is happening to the pivot point but I know that I'm not actually selecting the pivot point and giving it key frames. (see images below)
However, I usually have adjusted the pivot point of these objects from original and also done some non-uniform scaling to make them match the mesh of a character (there might be some no-no to non-uniform scaling of bones I'm not aware of, one ought to be able to adjust center of rotation). The objects I'm using for bones in this examble are dummy objects (it happens with meshes as well occasionally).
http://home.att.net/~johnny.w.scott/shearingexample.jpg
Image of shear, the red objects are linked top to bottom and are the ones shearing, the green object is for comparision it is rotated at the same angle as the lowest child in the fk hierarchy
MAX file... (http://home.att.net/~johnny.w.scott/shearingexample.max)
http://home.att.net/~johnny.w.scott/fishWIP.jpg
WIP character (study of pixar's finding nemo hero) destined to inherit bones that work(don't complain - I know that clown fish have fins...)
