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Gremolin
12-07-2007, 10:59 PM
Just had my first go on zbrush and decided to create a charizard head from a sphere, I've attached the result and whilst im happy with the result I wanted to ask what would be the best way to make a full charizard model.
Would it be possible to keep building on the next of this model and gradually complete the model, although i've noticed that the nose is already alot less detailed than the rest of the head because it brought it out so far

I have a feeling the best way would be to make the model in 3D max and then import the model into zBrush and then begin sculpting.



Also I have a few more questions.

Say if I imported a coat from 3DSM into zbrush to add detail like cloth folds. Would I be able to export the result as a bump map or even a diffuse map to use one again in 3DSM?

And, is it possible to divide only a certain section of the tool in zBrush, eg just the nose on the charizard?

Thanks for any help received.



Attached Charizard Pic

IvanMitkowski
12-09-2007, 04:59 AM
if your using zbrush 3, you can retopologize the mesh, which will fix your mesh so you can detail what needs detail.. to learn this process, watch retopo tuts at gnomonology.com

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