Sljusto
12-07-2007, 02:58 PM
Hello, I have an eye modeled like in one of the tutorials I found - I made the white/color part of eye (forgive me for not knowing the english term) as a multi-object material and I've added another transparent part a bit larger around it and made the bump in front.
But here's the problem - I'm using max and I have no clue what to use to achieve the realistic eye effect. I have just no idea what to put for the white material or the transparent one (in fact I'm not sure am I supposed to use opacity on the transparent one or something else).. to be blunt I need someone to spell it out for me what maps to use with what shader and spec levels (I'm a noob, forgive me)!
Thanks!
But here's the problem - I'm using max and I have no clue what to use to achieve the realistic eye effect. I have just no idea what to put for the white material or the transparent one (in fact I'm not sure am I supposed to use opacity on the transparent one or something else).. to be blunt I need someone to spell it out for me what maps to use with what shader and spec levels (I'm a noob, forgive me)!
Thanks!
