bombay
12-07-2007, 11:21 AM
Hello everyone,
I finished to model Optimus Prime with Modo, now I'd like to animate it in Maya.
The individual parts are related to each other, and the pivot are seated.
Following procedure is correct?:
1) add Joint hierarchy and parent to it the geometry.
2) put limits to translate and rotation
3) Add driven Keys to all driven part such as Flap and collector
4) ... and now? I don't Know. How I can set the armS to move it no Item by Item, I can use IK or that is correct only for the legs, wich are the correct joint where parent the IK Handle?
Thanks Alberto
I finished to model Optimus Prime with Modo, now I'd like to animate it in Maya.
The individual parts are related to each other, and the pivot are seated.
Following procedure is correct?:
1) add Joint hierarchy and parent to it the geometry.
2) put limits to translate and rotation
3) Add driven Keys to all driven part such as Flap and collector
4) ... and now? I don't Know. How I can set the armS to move it no Item by Item, I can use IK or that is correct only for the legs, wich are the correct joint where parent the IK Handle?
Thanks Alberto
