PDA

View Full Version : Truck in progress


artraider
12-06-2007, 09:26 PM
http://i25.photobucket.com/albums/c72/artraider/ups555.jpg
http://i25.photobucket.com/albums/c72/artraider/wire-3.jpg
I have been working on this and wanted to get advice on what I could do to fix the scale and smooth out the model so it is more smooth and aceptable, I know the lights are off and such those are temporary and the texture is far from done as well.

psychojohno
12-06-2007, 09:53 PM
ignore the textures for now the model looks like it has some problems but i cant tell without the wires so post them up!

artraider
12-06-2007, 10:49 PM
I hope the wireframe helps out, I would really like to try to push this model far.

artraider
12-07-2007, 02:19 AM
http://i25.photobucket.com/albums/c72/artraider/ups7.jpg a small update

NeoNautica
12-07-2007, 05:45 PM
Is this going to be a delivery truck (Brown makes it look like UPS)? Or give a description of what the truck will be used for.
Are there any specs you're trying to stay within (poly, texture, etc)?

Side Shot (slightly skewed): http://www.pbase.com/xcutter/image/46757511
Side shot of the front: http://www.pbase.com/xcutter/image/46757512
3/4 Front: http://www.viewimages.com/Search.aspx?mid=51767164&epmid=1&partner=Google

Even if it will be stylized the above pictures are good for scale reference.

Some crits. Depending on the style you're going for these may or may not apply:
- Front bumper is too low. The bottom of the bumper should be at the middle of the wheel roughly.
- The whole body is sitting pretty low for a truck like this. The main body should be sitting at about the middle of the tires.
- Missing Front Doors. Adding these will also allow you to add side windows in the doors.
- Mirrors are too far back. On the UPS reference above they have the mirrors come forwards so the driver can see them out the front. Even if you want to keep them on the side they should be moved towards the front edge of the window.
- Hood slopes down a bit too much. Should have a slight 10 or 15 degree slope especially after the bumper is raised so it looks like an engine can fit :)
- Rear tires shouldn't be imbeded like they are now.

As Psycho mentioned you should wait on doing any more texture work until you have the mesh tweaked/fixed.

Thats all I can type for now (still at work =X). Keep at it!

artraider
12-07-2007, 07:28 PM
Is this going to be a delivery truck (Brown makes it look like UPS)? Or give a description of what the truck will be used for. Are there any specs you're trying to stay within (poly, texture, etc)? I wanted to do a ups type of truck and I didnt really have any limits. Thank you very much for the sugestions, I have been trying to find what is wrong and walking away but I guess a second pair of eyes helps.

Armanguy
12-07-2007, 08:18 PM
Truck looks ok but not great try to get some ref before oyu start projects like this.

artraider
12-07-2007, 08:58 PM
I did find refrances on google but most of them were not as upclose or perspective as the refrances gaven to me, is there a better place to find them?

akvan
12-07-2007, 09:25 PM
I did find refrances on google but most of them were not as upclose or perspective as the refrances gaven to me, is there a better place to find them?

if you have a digital camera, i'm sure if you walked around your area there's probably a truck parked somewhere and take all the pics you need :)

Armanguy
12-08-2007, 09:53 PM
i think you should restart the model, right now if i saw that in your portfolio i would look the other way. start by searching the internet or going out with a digital camera and grabbing a bunch of ref pics as possible so you can see the truck from all angles if possible. after that start on a new model.

artraider
12-08-2007, 11:08 PM
I have been retouching the model and textures to get them closer to the refances,sorry to make ya mad.

Armanguy
12-10-2007, 03:34 AM
nah man you didnt make me mad, im just telling you what i thought of it, im sure you'll end up making this into a good portfolio piece.

artraider
12-11-2007, 07:46 AM
http://i25.photobucket.com/albums/c72/artraider/light.jpg This is a small update, I have been trying to get it closer to the refrance images, I was unsure if the body needed to be longer.

artraider
12-13-2007, 08:45 AM
http://i25.photobucket.com/albums/c72/artraider/ups8.jpg I wanted to post this to get a opinion on if the frame was getting closer to the refrances, I have been trying to follow the look of the frame and noticed alot of problems I had before. The texture for the body was left on there and I will fix that later on.

Armanguy
12-14-2007, 12:38 AM
Can yo upost your ref?

Gamedev
12-14-2007, 01:08 AM
Nick,

you need to nail down a workflow. To begin texturing when when your model is not complete is a huge waste of time. You need to be patient, put in the time and details, follow your photo reference closely then move on to the next stage. You always seem to be in some sort of a rush.

Take your time, do it right and pay attention to details.

-t

artraider
12-14-2007, 01:14 AM
I have alot of ups truck refrances but have been following the ones NeoNautica (http://forums.cgsociety.org/member.php?u=5117) posted and they have been more helpfull than what I had before, as far as textureing to early I guess it is just a a bad habbit I got into over the years. Thank you Gamedev (http://forums.cgsociety.org/member.php?u=143621) for helping me out, I really want to be a good artist and I have been trying to stand on my own feet. I do admit that I for whatever reason do not have the most faith in my work and as you said I do need to get a workflow down pat. Sorry that I did not practice what you asked me to do was to not use the texture till all the way done,its just a habbit as said I need to get rid of, I am listening and really do apreciate the advice.

artraider
01-03-2008, 06:26 AM
http://i25.photobucket.com/albums/c72/artraider/ups8-3.jpg this is a small update of the truck and still messing with the textures as they are not done yet, I took a break on this and coming back to it.

NeoNautica
01-03-2008, 03:30 PM
Your proportions are still of by a bit. Made a side reference picture that could help you with the proportions: Side Shot (http://ghidora.liquidweb.com/~neonauti/NightLife/UPS_Ref_000.jpg)

(Sorry for the low resolution ... could only find a small picture and had to scale it up!)

Added the tire scale since its a good way to get overall proportions of a vehicle if you don't have exact blueprints.

Random Comments:
- Its either too tall or not wide enough
- Grill is inset too far.
- Round out the corners of the grill. Even if its just 1 chamfer it will help remove the box look.
- The whole grill should be the same brown as the rest of the truck (or black). The silver is making it stand out too much.
- Tires are very small (see image above)
- Mirrors should come away from the truck more off the sides.
- The windshield and roof have a distinct center bend (see this image (http://static.howstuffworks.com/gif/ups-2.jpg))
- Bumper should be brown (if you want to follow the reference)
- Front end it too boxy. Need to round out the corners a bit. It tends to curve from the wheel well to a few inches before the grill. (as best as I can tell from the ref)
- The rear wheels are double tires (might be the wrong word, but here is a picture (http://www.artiestowing.com/images/GravelRO1.JPG))
- Rear wheels have a different rim than the front (due to the double tires)
- Door should reach the bottom of the vehicle (see ref above)

Hope some of these comments/images help you out.

artraider
01-03-2008, 05:45 PM
Thank you for your help and I am sorry to keep making mistakes like these but like any artist I am still learning and I want to become a great artist and still do have the heart to want to do good.

CADster
01-03-2008, 07:36 PM
if going for a GTA 'style' look, then its getting better and i only see a few small issues (like the light pockets and side door)

but if you want a realistic looking truck, then its still a ways off.
i think your best bet wouod be to find a real truck and walk around it, taking pictures and studying the details and how they fit together.

this gives you a hands on approach and will help when modeling.
im sure you can find one of these trucks in your town very easily.

go find one, take pics of it your self, include detail shots as well as the typical front/side/rear. detail shots are close ups of things like the light pockets, door and grill (for the front) and stuff like rear doors, bumpers, tail lights for rear details.

i also think you should think about starting over if you want the real look.
you can spend more time working a incorrect model then it takes to just start over.

JYoung
01-03-2008, 08:31 PM
Do you draw at all? One of the things I've noticed with your projects is you need to work on matching references more closely and proportion. It might help to start doing some drawing from observation.

CGTalk Moderation
01-03-2008, 08:31 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.