View Full Version : building a render farm
12-06-2007, 07:42 PM
I want to build 10 proc render farm. windows xp. I'll most likely be using Lightwave on it and using butterfly net to control it. I've built computers before but I'm a novice at networking. I was hoping to get some suggestions on either buy something already asembled or buy parts and do it myself.
I would go for systems with Q6600 Intel Quadcores, 4 GB RAM, 80 GB Harddisk, on Board Graphics, 1000BaseTX on board Ethernet and connect them using a gigabit ethernet switch so they are seperated from the rest of your network.
I can't give you any hint on how to configure LW for this though.
12-07-2007, 10:26 AM
I would second that q6600, 4gb suggestion.
12-07-2007, 10:36 AM
I guess this is my first double post, had to happen some time.
12-07-2007, 01:01 PM
From my personal experience the AMD Opteron's are at least 2 to 3 times faster than the Xeons. and they don't cost much more (don't know the exact price as of today). I hear they are quite hard to get now though...
And yeh, get 64bit systems with 4GB ram.
The old opterons are way behind current Xeons and the successors of the opterons (Barcelona) is not yet availalbe in quantity, actualy shipping of it has been stopped by AMD, afaik because of technical problems with the CPU. Also multiprocessor systems usualy come at a premium compared to single processor system.
I wouldn't use go to the hassle of running a 64 bit system without a clear memory advantage, so if you plan to use 64 bit go for 8 GB RAM, but you should be sure that you realy need it. Not all applications, codecs and plugins are available in 64 bit.
12-07-2007, 05:09 PM
Srek is right -
And heres something else I would add, if you're looking at putting together a dedicated rendefarm.
Dual-socket systems are worth considering for a number of reasons:
-Half the number of computers means easier, more efficient system adminstration = more time to make/sell art.
-Half the number of computers means fewer hardware components to maintain (or fix when fail) over the long run = more time to make/sell art .
-More efficient (faster) DBR/distrubited frame rendering = more time to make/sell art .
-Higher energy efficiency because of shared/non-redundant electonic components = a greener world
12-07-2007, 08:27 PM
As far as networking goes, you want the fastest you can afford, since when doing network rendering you have to transfer your whole scene data to each of the nodes. (It can add signifacnt time to rendering).
I would personally recommend trying to pick up a used Cisco switch. As long as they have it reset back to default, there should be no work required other than plugging in your cables and turning it on. Also, if you want them to be connected to the internet (for updates and things like that), all you have to do is run a cable into any of the ports on the switch.
I would also stay away from anything home-based, because the memory on those products are not nearly up to handling large file transfers.
Edit : I forgot to mention that the switch should be 1000Mbps preferably, but no slower than 100Mbps.
12-07-2007, 08:55 PM
I would personally recommend trying to pick up a used Cisco switch. I forgot to mention that the switch should be 1000Mbps preferably, but no slower than 100Mbps.
Why would he need a $3000 managed switch to network a grand total of 3 lowcost rendernodes? He could purchase a much cheaper 8-port unmanaged gigabit switch from Dell, HP or D-Link for under $100.
12-07-2007, 08:55 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2013, Jelsoft Enterprises Ltd.