View Full Version : bone mirror suggestion box!
LucentDreams 04-18-2003, 09:45 PM okay we all know that bone mirror to many isn't wehat they expected, vector maps apparently dont' work and such, so here is you chance. Post your suggestions bugs problems here, and I will make sure to get them to maxon. THing is there hasn't been a lot of private testing since many of the testers had their testing IK rigs made at least skeleton wise, while we are making our own suggestions to maxon I want to get as much feedback from the public users to submit nice and orderly to maxon.
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bobzilla
04-19-2003, 12:36 AM
Well, I used it and didn't have that big a problem with it. My rig was done completely on the left side and everything was mirrored using the BoneMirror tool to build the right side. I used some PoseMixer objects, which I did all the poses on the left side, placed in a PM object, linked them up, tested them then UNLINKED everything, used the Bone Mirror tool, then relinked everything on both sides (Does that make sense?)
One thing I don't like is the BoneTool. Verry wiggy. Bones always shooting all over the place. But I know, that's a separate discussion.
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