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jhelmsorig
12-05-2007, 04:08 PM
Hey gang, thisd is a final project I did for my class. Its a soldier, on a firing range, performing actions to chear a misfire. For all you former and current military personal, the only decent M16 I was able to find is the Vietnam Era M16, without the foward assist. The Rig and weapon arent mine, the soldier is Mike Kesseling's Enemy Soldier (www.mk3d.com (http://www.mk3d.com)) and Tim Laydecker's M16 rifle (http://www.turbosquid.com/FullPreview/Index.cfm/ID/246059)
I want to get into doing military simulation, and I know it still needs work. I tried to show recoil, and had to exxagerate it, even tho the weapon doesnt have much of a recoil, and also tried to animate the bolt sliding back with each fire.
I know I can improve it by adding spent shells spinning from the chamber, but what else can I do to improve my work?

http://media.putfile.com/Firing-Range-32

KyleG
12-06-2007, 07:04 PM
the character feels pretty stiff right now, when he's firing only his arms are moving, you should get some motion in his entire body even if it is only very slight. Also when he is reloading his head is pretty static, Check out this video from Heat(link below), some great reference of people firing guns, and at the 2:00 mark of the video theres a great shot of Val Kilmer reloading which should help you out. Keep up the good work!

http://www.youtube.com/watch?v=USZARLgMl6o

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12-06-2007, 07:04 PM
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