View Full Version : Texture Mapping problem
javierdl 04-18-2003, 08:22 PM Can anyone please tell me how to avoid getting my texture altered after applying MeshSmooth?
The texture was just fine until I apply MeshSmooth! (whether I use any iterations or not)
Please see the included images for before and after states:
Before
http://www.jdlprod.com/temp/crazymonster02.jpg
After
http://www.jdlprod.com/temp/crazymonster_smoothed02.jpg
I'll appreciate any tips and suggestions :)
Thanks in advance,
DrPepperCan
http://sunnylandbaja.jdlprod.com/others/drpeppercan_small.gif
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unrealwarfare
04-19-2003, 12:00 AM
apply uvw map?
Stroker
04-19-2003, 12:51 AM
Does Old Style Mapping fix this? I vaguely recall reading something along those lines. Could be wrong, though.
javierdl
04-19-2003, 01:52 AM
I failed to mention that I collapsed the mod stack prior to applying the MeshSmooth mod, removing this way the UVW Unwrap mod. Could this be the reason? :(
DrPepperCan
http://sunnylandbaja.jdlprod.com/others/drpeppercan_small.gif
javierdl
04-19-2003, 02:02 AM
I went back to a previous file I saved (for cases like this one), and this time I didn't collapse the stack (keeping the UVW unwrap mod) but still didn't help! :(
As soon as I apply the MeshSmooth it gets screwed :(
What should I do?
thanks,
DrPepperCan
Howdy !
I'd say add an unwrap on top of your stack (on top of the meshsmooth also), and fix the problem there. Since you're smoothing out the geometry of the model, you might have to manually adjust some vertices in the unwrap that go crazy because of the meshsmooth: you have to (re)edit the vertices after the meshsmooth takes place.
mouj
javierdl
04-20-2003, 12:37 AM
Thank you so much mouj ! :)
I'll try it right away!
DrPepperCan
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