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ooo
12-05-2007, 09:48 AM
Probably a n00b question, but I can't figure out how to texture hundreds of wooden poles slightly different for a more natural look. Do I have to assign every object with a different shader or is there something like the colorchanger plugin that helps to randomise my texture? Do I need Xpresso for this (if so I'm doomed :eek:)

Thanks!

odo

georgedrakakis
12-05-2007, 10:38 AM
this thread by Ernest may help you
http://forums.cgsociety.org/showthread.php?f=47&t=356109

it's about displacement, but i think it can also be applied to diffuse channel or whatever you wish.

ooo
12-05-2007, 11:31 AM
Thanks! Thant sounds like a great tip. I'll give it a try!

odo

georgedrakakis
12-06-2007, 12:07 PM
Thanks! Thant sounds like a great tip. I'll give it a try!

odo

hi odo,
don't thank me, i just copy+pasted the link.
let us know if it worked for you and post some pics later on.
cheers,
george

ooo
12-06-2007, 01:57 PM
I will george!
Still fiddling to find the best settings, but it seems like a nice solution.

odo

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