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NY152
12-05-2007, 05:13 AM
Here is the picture I've got lately. But also I've got two problems.

http://pics.livejournal.com/ny_152/pic/0008ftf0/s640x480

In this scene there are two types of glass materials I use: l_glass and dialectric_mat. Sphere and cylinder are DM; helix and tube — l_glass. Cylinder has this kind of wrong distribution of light inside. As you can see it's pretty fake on the picture (but this model doesn't have beveled edges). And the tube has good distribution of lightinside, but has wrong on the edge (and it does have bevel). Usually glass on the edge of the object is deep dark green (or saturated grey). In my case — shiny rainbow effect.

So the questions are: how to control the distribution of light inside of the objects, and how to make those edges?

I use maya 8.5 and mr, of course. Thanks a lot.

ysvry
12-08-2007, 08:53 AM
did you tamper with the ior (index off refraction) settings they can make quite a diff.

NY152
12-08-2007, 02:29 PM
yes, I did. And it didn't work right

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