kelgy
12-05-2007, 04:34 AM
What's a good way of rigging a model's eyes so that I can have the eyelids open and close, while also having some sort of deformation to make the lids react to the eye shape?
In a book I have they talk about using joints--three for each eye--all overlapping each other. One is for the eyeball, the second is for the upper lid, and the third for the lower. Then you weight the lid joints to the faces of the lids.
For the eye-lid deformation, the method that seemed to work was a sculpt deformer. I parented it to the eye joint-so when the eye moves, the deformer affects the mesh lids.
Finally, I attach a few eyelashes via hair system follicles-deleting the curve and parenting a polygon hair to it instead.
The test did get a half decent result, but is there a more efficient method?
In a book I have they talk about using joints--three for each eye--all overlapping each other. One is for the eyeball, the second is for the upper lid, and the third for the lower. Then you weight the lid joints to the faces of the lids.
For the eye-lid deformation, the method that seemed to work was a sculpt deformer. I parented it to the eye joint-so when the eye moves, the deformer affects the mesh lids.
Finally, I attach a few eyelashes via hair system follicles-deleting the curve and parenting a polygon hair to it instead.
The test did get a half decent result, but is there a more efficient method?
