courtneyrocks
12-05-2007, 01:12 AM
Hi there,
I was over at ZBrush central and there was a page featuring a video of a 3D artist 'Resurfacing' a hi-res character head in Maya.
http://www.veoh.com/videos/v1376022S3AxxY22&source=embedVideo
Basically the artist is tracing the hi-res 3D model to create a lo-res model which can be animated etc.As each polygon is created the points stick to the surface of the hi-res model.
I know you can do this in ZBrush 3, but it looks like a starnge and unweildy process involving zspheres. Silo is capable of doing it also but it seems quite slow and touchy on my machine.
Is it possible to do this in C4D? At the moment I am still using ZBrush 2(I am still on a PPC mac G5) and it would be great to be able to trace hi-res ZBrush models or heavy bought meshes down to fast lo-res models within C4D.
If it isn't possible I hope it becomes possible in a future update. Or does anyone know a similair working process that is possible in C4D?
I was over at ZBrush central and there was a page featuring a video of a 3D artist 'Resurfacing' a hi-res character head in Maya.
http://www.veoh.com/videos/v1376022S3AxxY22&source=embedVideo
Basically the artist is tracing the hi-res 3D model to create a lo-res model which can be animated etc.As each polygon is created the points stick to the surface of the hi-res model.
I know you can do this in ZBrush 3, but it looks like a starnge and unweildy process involving zspheres. Silo is capable of doing it also but it seems quite slow and touchy on my machine.
Is it possible to do this in C4D? At the moment I am still using ZBrush 2(I am still on a PPC mac G5) and it would be great to be able to trace hi-res ZBrush models or heavy bought meshes down to fast lo-res models within C4D.
If it isn't possible I hope it becomes possible in a future update. Or does anyone know a similair working process that is possible in C4D?
