PDA

View Full Version : UGAC - IV - TEAM FORTRESS 2 ENGINEER BUILDINGS


heavyness
12-04-2007, 08:56 PM
http://www.heavyness.com/images/ugac/ugacIV/UGAC_IV_poster.jpg

UGAC II THEME: TEAM FORTRESS 2 ENGINEER BUILDINGS
Who can ignore the awesome art design/style Valve has created for Team Fortress 2 and the many little jems inside the game [hillarious dialog, awesome character design, top knotch level/background design]. One of those hidden jems is the Engineer's Sentry Gun transformation. [Example 1 (http://www.youtube.com/watch?v=wC5hx-YafOk)] [Example 2 (http://www.youtube.com/watch?v=3FHA5XxXT6A)] [Example 3 (http://www.youtube.com/watch?v=307fR1pgxX4&feature=related)] [Example 4 (http://features.cgsociety.org/stories/2007_11/team_fortress/engineer02.jpg)]


UGAC GUIDELINES:
Create something that starts from a simple box and animated into something else. In Team Fortress 2, they all transform into guns, ammo/health stations, or teleporters... your's doesn't have to. The theme is to make an animation of something coming out of a box. Sure, you can make a jack-in-the-box, but come on people! Valve created very fun, zany, Looney Tunes (http://en.wikipedia.org/wiki/Wile_E._Coyote_and_Road_Runner)like animations that are fun to watch. Your's should be fun to watch to.

Now wait, I thaught the UGAC themes were open to character, enviroments, and concept art. It is. No reason a character-like thing can't come out of a box, or a vechile, or a level! Concept artists would have to show each stage of the animation.

Keep your submissions true to current/upcoming generation possibilities. Figure out what type of game your making and use those numbers to guide you. Judges will look at final polycount and texture sizes when evaluating submissions. This is part of the challenge. Use the following threads for help/reference -->

Video Game Polycount/Texture Limit/Laws [current/next gen] (http://forums.cgsociety.org/showthread.php?f=39&t=481174)
Valuable Game Art Threads/How To/Guidelines (http://forums.cgsociety.org/showthread.php?f=39&t=459427)


ENTRY/SUBMISSION THREAD:
Create a thread in the WIP/Critique: Game Art Design (http://forums.cgsociety.org/forumdisplay.php?f=39) forum titled...

UGAC – IV – TitleGoesHere

…no need for your name in the thread because it shows up under in anyways. If you don't have a title for your thread, you can use your name. And keep it up-to-date and use it as your w.i.p. thread. State in the thread what type of game your submission is for. And for final submission, post the following…

* full animation
* 1 real time shot of your mesh in each animation stage [viewport screenshot]
* 1 wireframe picture [showing front and back of model]
* all texture sheets
* turntable and anything else are welcomed but not needed


JUDGING:
TBA


*DEADLINE EXTENDED:
23:59 GMT 01.31.08 [Wednesday night, 1 minute before midnight]

matsman
12-04-2007, 09:09 PM
hihi... I just remembered the Marvin the martian cartoon... in which he summons his army of evil aliens...

dried chicken soldiers... just add water :)

make the pills into a box and you are on your way...

Anyway I'll be doing some of the sketching thing tonight see if I can come up with a cool concept.

iSOBigD
12-05-2007, 11:49 PM
Very nice idea. I'll try to make something for this since it should be fun.

Matias
12-07-2007, 06:18 PM
Great idea!!
___________________________

My reel
http://www.youtube.com/watch?v=Fw1CQ8vayzI

My short
http://www.youtube.com/watch?v=2ypHHYxVGcI

Merry Christmas
http://www.youtube.com/watch?v=UXLm0QkLzKE


www.matiasfernandez.com.ar (http://www.matiasfernandez.com.ar/)

ragdoll
12-07-2007, 07:56 PM
haha nice! i pwn all engg's tho! :D


ragdoll = spy :twisted:

hakanpersson
12-07-2007, 08:09 PM
Lovely idea. Will try bonk away all sense from my brain this weekend and hope I can come up with something worthy of working with:)

zen
12-08-2007, 06:27 PM
Nice challenge. Im in on this one.
This one will be tricky, like a puzzle.

Advarsky
12-09-2007, 09:10 AM
Here's a little design i made for my bro. He wanted to participate, but didn't like my design... But i like it anyway. Maybe someone will find it useful. So here it is.
http://img513.imageshack.us/img513/6646/1131169745475b1d277e0b1jr6.jpg
It's a laser turret with flexible basis.

heavyness
12-09-2007, 05:34 PM
Here's a little design i made for my bro. He wanted to participate, but didn't like my design... But i like it anyway. Maybe someone will find it useful. So here it is.

It's a laser turret with flexible basis.

cool. start a thread in the WIP/Critique: Game Art Design (http://forums.cgsociety.org/forumdisplay.php?f=39) section and post that pic again. looking cool.

heavyness
01-02-2008, 10:24 PM
*DEADLINE EXTENDED:
23:59 GMT 01.31.08 [Wednesday night, 1 minute before midnight]

Auctane
01-07-2008, 05:36 AM
Im not sure when the OG deadline was... but Im glad we have till the end of January now!!

heavyness
02-01-2008, 05:30 PM
submission thread is up...

http://forums.cgsociety.org/showthread.php?p=4922374#post4922374

CGTalk Moderation
02-01-2008, 05:30 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.