View Full Version : LLywelyn :Archer
here the body and the head of my character who will be an archer... I hope... !!
I use an procedural mat for the skin, but, i don't find the well color, (i use noise and cellular) if someone can give me the RGB code, i would like an more white skin
Also, it's shag hair, and it's not well success, i will make another test!!! (with more memory !!)
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innervision961
04-18-2003, 11:32 AM
good stuff man keep at it! :thumbsup:
another version, i'm remodelling the nose and i will make some textures for eyes and mouth soon
(the eyebrown will also be smooth!!)
vous etes tous abasourdi par tant de beauté ???
rrobert
04-28-2003, 03:58 PM
hmmmmm :shrug:
not to greatt... work on it and you could have a nice model....
i remodel the lips, what do you think ??
I wanted to know if someone are a good parameter and map in order to make the most realistic eyesbrown that possible.
Thank !!:wavey:
i make the lips and the eye more sharp, i have some wave to correct now:hmm:
an eye view picture, if you could post to explain or to give c&c, please...
Oppie
05-02-2003, 11:31 AM
If I were you, I should change the hairs of the eyebrow, because they seem too small currently. Make them longer and thicker, that would make it look better...
two more update, one with the eye, more sharp on the nose side and the mouth, but i didn't cut the upper lips on the render
i have a request :
i would like to know how i can make thickness for a cloth that follow a curve (so no extrude or bevel...)
Unless that, the cloth look too much flat...
here two new post, the render is not too good...
If someone know where i can found some lips and have a tips to blend lips and skin, you're welcome !!!
other view, always the pb with the blend of lips...
ok, je vois le succes de ma fille, bon, je me suis qd meme decidé a faire des textures synthetiques plutot que de les piquer, tanpis...
Sinon, les upgrades habituelles du visage, j'ai aussi refait le corps avec comme model les persos de DOA
http://membres.lycos.fr/eltyio/3dsmax/Llywelyn/perso1.jpg
http://membres.lycos.fr/eltyio/3dsmax/Llywelyn/perso2.jpg
http://membres.lycos.fr/eltyio/3dsmax/Llywelyn/perso3.jpg
http://membres.lycos.fr/eltyio/3dsmax/Llywelyn/perso4.jpg
http://membres.lycos.fr/eltyio/3dsmax/Llywelyn/perso5.jpg
Some update and the body
little update :!
need some help for how to blend lips, it's to much sharp here :dhttp://membres.lycos.fr/eltyio/3dsmax/Llywelyn/tyio1.jpg
with the hair, the color it's for testing !!
http://membres.lycos.fr/eltyio/3dsmax/Llywelyn/tyio7.jpg
(the little bug for skin have been corected!!)
I love her hair :drool: , but there still have some retouch to do, i finally succes the blend of lips and facial skin
Now, i have to draw the cloth, and continue to wait your c&c
http://membres.lycos.fr/eltyio/3dsmax/Llywelyn/llywelyn.jpg
kilroy
06-12-2003, 08:52 PM
the eyes look nice and the hair is looking good too
What do you think i could make to increase the model ?.
nobody reply....
http://membres.lycos.fr/eltyio/3dsmax/Llywelyn/lili15.jpg
first attempt with the skinning :annoyed:
http://membres.lycos.fr/eltyio/3dsmax/Llywelyn/lilis1.jpg
Hellwolve
06-23-2003, 06:49 PM
Doesn't look all too bad...
Although the pose is IMHO a bit unnatural.
here, the begining of the first scene, forgot some details (like meshsmooth for leg :surprised )
http://membres.lycos.fr/eltyio/3dsmax/Llywelyn/lilisc1.jpg
http://membres.lycos.fr/eltyio/3dsmax/Llywelyn/liliscc1.jpg
here the ent, choose your prefere
http://membres.lycos.fr/eltyio/3dsmax/Llywelyn/ent4.jpg
http://membres.lycos.fr/eltyio/3dsmax/Llywelyn/ent5.jpg
here the first pic of the first scene, with and without the post production's effect.
Hope you 'll find something to critique
http://membres.lycos.fr/eltyio/3dsmax/Llywelyn/liliface.JPG
http://membres.lycos.fr/eltyio/3dsmax/Llywelyn/lilifacespp.JPG
http://membres.lycos.fr/eltyio/3dsmax/Llywelyn/liliscene.JPG
http://membres.lycos.fr/eltyio/3dsmax/Llywelyn/liliscenespp.JPG
Hellwolve
06-26-2003, 08:42 PM
Here are some comments and critiques:
-The body is too small, or the head a bit to big. You decided ;)
-It still looks untextured...
Cryptite
06-26-2003, 09:42 PM
In all honesty, this shot could be really cool. There are just some things you need to work on...
1.) Her facial expression is a little stiff. Her eyes are looking off into space like she's a gork... And her mouth being half open is a sign of that too...
2.) Her hair appears to stick up from her head much to much. I think it should be down a little bit more. It looks it shoots up for 2 or 3 inches before it curves out... This is just a little odd... (When she has red hair in that one picture, thats good looking. :D)
3.) the pose is IMHO a bit unnatural.
I agree with Hellwolve on this. The position she is in whilst holding the bow and arrow is again stiff. I am aware that some people's elbow bend inward when they straighten their arm a certain way but her arm is just holding the bow weird....
Thats about it.. The textures need to have a more organic look to them... Try not to take all these comments too negatively... Just trying to help you out. Good luck! :beer:
i know !! all critics are welcome, that the way to progress (i hope !)
Do you know the way to make an material more organic ? I always have some pb with that !!
Cryptite
06-27-2003, 07:01 PM
Well, by that, i guess just find some materials that look more defined.. Try searching around on the net for some and then try it out and see what you think.. show us too and we'll let you know what looks good...:beer:
Hellwolve
06-27-2003, 09:04 PM
Originally posted by tyio
i know !! all critics are welcome, that the way to progress (i hope !)
Do you know the way to make an material more organic ? I always have some pb with that !!
If you want nice color variations in the skin,. try this (with photoshop):
-make a new layer
-fill it with white
-switch to the channels
-use the "render clouds" filter in each channel
-set the layer to overlay
-play with brightness, contrast and opacity until it looks right
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