View Full Version : Tip of the day (week, month and year)
halfworld 12-03-2007, 05:29 PM Hi all,
For years I've always thought OpenGL in EI was dirty compared to other apps.
How wrong I was, how very very wrong. This tip comes to you from Jens who's just put my workplace into a state of shock with this mother of all tips.
This is the EI default OpenGL view of my last animation:
http://homepage.mac.com/cake_or_death/zclip-default.png
Ever had a mammoth model that looked dirty like that? Try this on for size:
1. Go to prefrences
2. The 'Grid and Scale' tab
3. Bottom right > Perspective Clip
4. Change this value to 10 (or as high as you like, I have mine on 20 now).
Et voila:
http://homepage.mac.com/cake_or_death/zclip10.png
Who knew?
I certainly didn't :)
Cheers Jens!
Ian
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Reuben5150
12-03-2007, 06:48 PM
Did he provide an info as to what "Perspective Clip" actually does ?, thanks for the tip !
BTW, i never thought my display looked that bad (on PC) if fact i'm sure its much better than that !
While on the subject of display quality... one of the reasons my workstation was down recently was i pulled out the rather expensive "gaming" video card and thought i'd replace it with a proper professional card, i've never used one because of the crazy pricing it scared me off...
After returning 2 faulty old 3dlabs wildcat cards to ebay i finally picked up a nice Quadro FX3000 and was it worth it !, wow ! very impressive display quallity, i run everything with 4x AA and its silky smooth, big improvements in EIAS and especially concepts3D, the only place its not too good is EIM, must be showing its age unfortunately.
I hear that OGL is not too great on Mac but in any case i think a "pro" 3d card is well worth the money especially if you are willing to chance ebay, some of the older cards are dirt cheap now.
just thought i'd share that ;)
HAWK999
12-03-2007, 07:03 PM
What version are you running?
Jean-Luc
halfworld
12-03-2007, 07:15 PM
This dirty OpenGL problem only rears its head on scenes that are hundreds of thousands of scene units across. For example, the scene shown is around 250k scene units from one side to the other. It's a 30 hectare site. Bloomin huge. When you consider that the average non Architectural scene is probably 1/100th the size I can see how many people don't see this problem much.
We currently run 6.6 in our office with some VERY expensive graphics cards, which I agree, are totally worth it :)
Ian
Reuben5150
12-03-2007, 07:33 PM
I've seen a similar thing on an older version of EI, (v 6.5 now) it was considered a bug and swiftly fixed, but if this only happens as you say with huge scenes i've probably not noticed the problem.
monday1313
12-04-2007, 01:17 PM
i'll have to try that, i have a scale model of the solar system and the scene units run pretty high, not sure how many, but i remember a b after the number on the ruler when i zoom out to the sphere that the milky way map is on...
things definitely get a little sketchy when i go out that far....
so thanks Jens and Ian!
yhloon
12-04-2007, 02:19 PM
Maybe somthing wrong with my eye, I just can't find this "Perspective Clip"
or is this only for Mac?
halfworld
12-04-2007, 02:41 PM
Grid and Scale tab, my mistake!
Wups, sorry Loon :)
Ian
yhloon
12-04-2007, 03:29 PM
:thumbsup:thanks Ian!
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