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View Full Version : setting up planes for ref pics? help please


innervision961
04-18-2003, 11:05 AM
Hey everyone,
i stopped off over at http://www.fineart.sk for some good reference pictures, and got em' took em' into max and made a plane in the front viewport (at random no specific size) the i held down shift whilst rotating 90 degrees to get another plane in the left viewport (the exact same size as the first plane) go to material editor pull up both bitmaps (front and side)drag them both to the planes and bam! they turn grey no photos on em' well i knew how to fix this (sort of) went to modifiers=uv coordinates-uvw map and applied that to both planes set to planer map (i think) and the pics show up but they are super distored really fat, and cruddy looking- How could i fix this?
(part 2) ok now the sequel, currently the two planes i've made intersect eachother directly in the middle... Is this a good thing, or where/how should i position these planes?

Thanks in advance guys, i love this site!
(yup nother' newb, please be nice :) )

mouj
04-18-2003, 12:50 PM
Howdy !

you might want to check this:
http://mr2k.3dvf.com/tutorials/max/divers/gabarit.htm

sorry it's french, but i think it's pretty much understandable (if not use Google's translation feature).

I would guess that you bitmap appears distorted because of the size and uv map you're applying: you say you're going for random sized planes, i'd say better use square values (say, 100x100), and also keep in mind that the size of your planes will somehow define the size of your model...
So if you apply uv map (planar) to a square plane, then apply your maps on it, it should already look a little better, but still might appear squeezed, and that'd be because the maps you're using are not square themselves.
Open them up in Ps, crop them down so that both face/side are square maps and if you can, make them "fit", so that you could overlay them and they'd have the same proportions.

Then you're all set, you still might need to apply Unwrap to the planes if the maps need to be placed/moved somehow.

As for how you place them, well it's up to you, you could have them meet at one end, and model in the middle, or as you say intersect by their middle, and anyway still model in the middle...

hope this helps !

mouj

innervision961
04-18-2003, 11:17 PM
wow thanks man, that helps a lot!
I appreciate it! :buttrock:

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