Wes_Brown
12-03-2007, 03:01 PM
(I tried to post this earlier but my browser froze. Sorry if it double posts.)
Hey guys. I've been out of the simulation side of things for awhile due to the fact that I have not needed it in at work or in my personal projects. As I am jumping around the net and looking at Duncan's blog and other resources, it seems to me like N-cloth is being used to do many, many things that only soft-bodies were capable of before. (I have not used n-cloth yet but I am pretty familiar with the old Maya cloth.)
So my question is this: for those that have been using n-cloth for non-clothing related projects, is there a reason to use soft bodies anymore or is n-cloth truly replacing them? I'm sure soft bodies are still valid but in what situations are they more appropriate these days now that n-cloth seems to be capable of doing its own soft-body style dynamics?
Thanks in advance,
Wes
Hey guys. I've been out of the simulation side of things for awhile due to the fact that I have not needed it in at work or in my personal projects. As I am jumping around the net and looking at Duncan's blog and other resources, it seems to me like N-cloth is being used to do many, many things that only soft-bodies were capable of before. (I have not used n-cloth yet but I am pretty familiar with the old Maya cloth.)
So my question is this: for those that have been using n-cloth for non-clothing related projects, is there a reason to use soft bodies anymore or is n-cloth truly replacing them? I'm sure soft bodies are still valid but in what situations are they more appropriate these days now that n-cloth seems to be capable of doing its own soft-body style dynamics?
Thanks in advance,
Wes
