View Full Version : Texturing Workshop: Creating a photorealistic human face
JonasNoell 04-18-2003, 10:19 AM http://www.josh.ch/cANt/Head_Banner.jpg
Since I am currently working on a realistic skin for a lowpolygon character, I thought it might be a good idea to share the progress and to sum it up into a tutorial. Many people still have problems with drawing a quite realistic looking head, and so this tutorial maybe will help out. I have been skinning characters for some time now and liked to share this technic with you, maybe you will find it useful.
This is not a tutorial for bloody beginners, I won't describe every layer I place, or the exact settings of the tools. Generally I make a new layer for every step I do. Try to be a bit individual.
I leart a lot of technic by looking on other skins from famous artists, this might be a beginning download some skins and look how they might have been doing this.
Requirements:
- A version of Photoshop (7.0 recommended)
- Some basic experience, e.g. how to handle tools
- Be able to create your own layers
- maybe some skill
Part 1. Setting up the skin and drawing a half-shaved beard and chin
http://www.josh.ch/cANt/1.jpg
1. The very first step is to create a palette that we will use for our head. I createt this one that I bincluded in my image in order to pick them every time I need. Then it is quite important to get a fitting background color. I decided for RGB (172 114 100) and filled the whole image with it. Now take a close look to your unwrapped mesh in order to see where are important things such as the eyes and the mouth. I made some quick selections and added a superior layer to fill these with a good visible color. First step is done now.
http://www.josh.ch/cANt/2.jpg
2. Now it's already getting a bit difficult. We now take a quite lake and low ocopacy pencil and create a general shape of the whole face. Remember to make the forehead in brighter colors than the chin for example. Also the eye sockets need to be in some brighter colors while the cheeks need to be some kind of reddish. I also decided to do a half-shaved beard. You maybe need to spend some time with this because it's quite important for the following steps. Now a quite useful trick. In order to make the skin look a bit irregular and meaty, create a new layer select the whole image and press 'q'. You are now in the selection mode and can paint your selection. When you press 'q' again he creates the selection you have just painted. Well before pressing 'q' again we first need to create our selection. Go to the pixelate-filters and choose Mezzotint. Don't frighten now because the whole image is kind of reddish looking we will soon change it. Ok now press q again and you have a quite cool selection. Now we simply need to reverse the selection and fill it with a reddish color. Play around with the ocapacy of the layer now till you get your desired result.
http://www.josh.ch/cANt/3.jpg
3. In this first step of the tutorial I will only care for the chin and the beard. Other steps willl follow soon. Choose a darker brown out of your palette and care for the chin. Remember to do darken the parts quite a lot that are just below the chin. For the first step of the beard we simply paint with some kind of brownish looking color around the cheeks. Now you need to be a bit individual. You need to develope an idea of where the beard will be, also be creative with picking the desired pencils. We won't always use the default pencil but also look around for others. Looks ok so far? Then just follow with the next step.
http://www.josh.ch/cANt/4.jpg
4. This step is quite simple, just select your bourne and dodge tools and play around a bit on the chin and the throat, till you get the desired result. I took quite a lot efford in defining the area around the chin to make it look more 3-dimensional. When finished follow the next step.
http://www.josh.ch/cANt/5.jpg
5. After finishing you duplicate the whole layer and go to the layer options. Copy both layer into another, it will look quite oversaturated now. So just decrease the saturation of the second layer and play around with the ocopacy. Try to give the beard more style now. Remember that the hairy effect comes through the combination of blury parts and stoppy ones. I tryed to work with more stoppy brushes on the borders of the beard and make it more blury in the centers. Just take you time till you are satisfied.
http://www.josh.ch/cANt/6.jpg
6. Now just give the beard and chin more definition. I selectet the bourne and dodge tool on quite a little brush size and low ocopacy and added a little more contrast to some parts. Also add some skin tones right above the skin to boost the half-shaved look.
This was the very first part of my tutorial about skinning a photorealistic head. Hope you enjoyed so far and watch out the other parts. The next part will care about improving the meaty look of the skin.
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JonasNoell
04-18-2003, 01:58 PM
Let's do part 2. Here is described how you mainly get the skin look more meaty and how to improve the beard and create a fitting mouth.
http://www.josh.ch/cANt/7.jpg
7. No let's work a bit on his forehead. Since it is a bit protruding we need to make it brighter. I also worked around on the areas around his eyes and his cheek and redefined his eyes. There is nothing much to say on this step because it is just upgrades on the stuff I said before.
http://www.josh.ch/cANt/8.jpg
8. This step is quite simple, too but took a bit of time, I redefined the color of his beard in order to make it look more realistic. Just keep watching und see what has changed. These steps here are only showing little progress, I mostly call it "adapting". It's just that everything harmonizes together quite well.
http://www.josh.ch/cANt/9.jpg
9. Now lets work a bit on the mouth. While the mouth itself is quite simple to do it needs a little time to get it fitting well with the skin surrounding it. For doing this it good to eraze the edges of the mouth with a little erazor brush. Finally make the skin around the mouth look much more bright. I added a lot more detail to the skin by using the same method I described in step two (the thing with the 'q'), try it out in out till you are satisfied in order to go forward.
See you in Part 3 ;)
JonasNoell
04-18-2003, 09:01 PM
In step 9 i described how I added this meaty look to the skin. Of cause there are many other possibilities, too. One of the most simple ones is to take a look at google and search for some skin references there. When you found some just lay them above your skin and copy them together. The image might look quite oversaturated now, because Photoshop adds together both saturations. You may now need to desaturate the whole image now utill you have have your former skin color, but now you should have some nice details in the skin, too. Feel free to repeat this step as often you want with different images, but also take care for that you image does not contain too much details and so looks too rough. Never exaggerate with details and just place them where they are necessary.
Ok now let's just go on with the mouth and the beard that is still too inconspicuous.
http://www.josh.ch/cANt/11.jpg
10. In this step I overworked the region around the mouth once again. In the step before it still looked kind of sticked up. Just notice that the reddish color of the mouth blures over in the skin color and this is what I did here. Take the blur tool and blur out the edges of the mouth a bit. Notice that I added a fine line of skin color right above the upper lip because the hair normally doesn't reach this point. To make the lip a bit more glossy like I took the bourne and dodge tool and made the mouth a bit darker on the sides and a bit brighter in some areas. Then move over to the chin. I made it a bit darker right below the lips in order to achieve a 3dimensional look.
http://www.josh.ch/cANt/12.jpg
11. This step looks impressive but is quite simple. In order to make the beard look more powerful I just duplicated the whole layer. Now again choose copy together. You will see that he almost only doubles the saturation of the beard because the other parts are still quite nonsaturated. Decrease the saturation a bit and play around a bit with the erazor to make the whole beard look more fitting. Adjust the brightness of the lips. Remember that around mouth, nose and eyes the skin always looks a bit more reddish and greenish, so I redid this with a fine pencil. The chin and mouth is now more or less ready, we will see if we need to adjust it later or not.
The following parts get a little more difficult because you need some real drawing talent to do a good job on the nose, eyebrownes and eyes itself. I try to make quite a lot steps so you are able to follow it. The next part will be uploaded tomorrow, I suppose.
JonasNoell
04-19-2003, 04:47 PM
http://www.josh.ch/cANt/12.jpg
12. Ok next step, quite simple. For the eyebrownes we make a new layer and add two black brushstrokes. Take the smudge tool with a little ocapacy and a very little size (about 1-2 pixels) and start working on the edges to achieve a hairy effekt. Still remember that the hairy effect comes through fine lines and blury parts. When you finished take the erazor with a very low ocapacy and eraze the eyebrownes in some parts a bit so that they look more 3 dimensional. When you result looks like in the picture above, move over to the next step.
http://www.josh.ch/cANt/13.jpg
13. Now let's work a bit around on the forehead. As I said the human skin is often a bit reddish around eyebrownes, mouth and nose, so let's just try it out. Take a little red pencil and start workin on the skin parts above the eyebrownes. I furthermore tried to achieve a quite pimply skin and did some spots by using the 'q' trick like explained before. Because the chin itself is often a bit sweaty I made it a bit brighter to achieve a little wet look. Take you some time for this step, it's not too easy.
http://www.josh.ch/cANt/14.jpg
14. Because I thought the forehead is perhaps a little too white looking I took a red pencil and painted over the think in order to have it a little more reddish looking. I outlines the spots with a little red pencil again and then blured some of them away to get a permanent skin. When you are satisfied, go on to the next step.
http://www.josh.ch/cANt/15.jpg
15. Now let's start with the eyes. This is a quite difficult step so I splitted it up in two images. First of all we need the eye moles get done. Use a larger brownish pencil to achieve some depth. Remember that we will use a greenish pencil around the eyes for more realism. When you did both you should be finished soon and able to move over to the next step.
http://www.josh.ch/cANt/16.jpg
16. Now let's do the eyelids. We create two seperate layers and paint the eyelids on them. Remember that there are a lot of folds around the eyes and that the eyes. I'm not absolutely finished with the eyes and will care for them later.
http://www.josh.ch/cANt/17.jpg
17. This step is very simple. Search for a good looking iris picture in the web an cut it out. When you finished you can add blur away the edges so that it is more fitting to the rest. Work it out a bit with the bourne and dodge tool to achieve a 3 dimensional look.
The next steps will contain only a few steps because I will soon run out of webspace if I continue this way :/
JonasNoell
04-20-2003, 02:13 PM
http://www.josh.ch/cANt/18.jpg
18. Ok let's begin with the nose. This is perhaps the most difficult part of the whole head. I splitted it up in quite a lot steps so that you can see the progress. First we create some blury shapes in a seperate layer to see where will be shadows and highlights. Below the nose and on the sides of it it will be a bit darker and on top of it it will be quite bright in order to achieve a realistic 3dimensional look.
http://www.josh.ch/cANt/19.jpg
19. Just go on like this but this time use a little finer pencil to already create a general shape. There is not much to say about this, just move on like you did in step 18.
http://www.josh.ch/cANt/20.jpg
20. Ok now quite simple. Because we have added a new layer for the nose we can just eraze away the overpainted parts on the eyes and the cheeks. That's why we painted the nose on a complete new layer. Don't forget this, because you will have a lot of work to do if you painted it right on the background layer.
http://www.josh.ch/cANt/21.jpg
21. Ok now let's move over to the peak of the nose. Add a new layer and paint it over with a harder brownish pencil. Now use your smudge too to give it a shape. The nostrils are quite simple. Like before, create a new layer and paint some simple spots on it. Again choose the smudge tool to shape them a bit.
http://www.josh.ch/cANt/22.jpg
22. Let's care a bit for the nose wings. For that we take a harder very small reddish pencil and outline them a bit to give them shape.
JonasNoell
04-20-2003, 02:14 PM
http://www.josh.ch/cANt/23.jpg
23. Now just duplicate the already existing some times to make the whole thing look sharper and more contrastful. After merging all layers together I took the bourne and dodge tools to create some glossy looking highlights on the top of the nose.
http://www.josh.ch/cANt/24.jpg
24. This is the last step now, just merge all layers together and add some further details such as scars and sceams. Concgratulate, you are finished now ;)
Hope this was helpful
Check out my upcoming tutorials as well ;)
cANt
leigh
04-20-2003, 02:41 PM
ABSOLUTELY FANTASTIC!!! Plugging now :applause:
Thanks a million, cANt, this one is going to help LOADS of people!
I'd like to see a render of the head though ;)
Also, I'd say this is more suitable for gaming models where you are essentially faking the illumination and whatnot because of the nature in which those models will be used :)
You've basically painted in the effect of the spec maps, gloss maps, etc.
Wow, thats really an amazing tutorial u gave us there! U must have put a lot of time and effort in it! Tnax loads, this is awesome!
fr3drik
04-20-2003, 02:50 PM
Wow, you are very kind and generous!
Thank you very much for putting it together into a tutorial
:bounce:
teh fury
04-20-2003, 02:51 PM
woah awesome.. thanks alot :)
JonasNoell
04-20-2003, 03:01 PM
Hehe comments like this are always worth putting a lot of efford in it ;) Leigh, I'll post a render of the head when finished, It's that till now I only made the face itself the whole hair part is still missing, furthermore I am not satisfied with the position of the eyes and it needs some tweaking. xeno, I have spent the last 2 days with it, but it was fun though :thumbsup:
Keep you updated...
cANt
Wow! ubertastic cANT! :applause:
hehe well, noone will question the authenticity of your images *now* :)
Awesome!! Thanks for taking the time!!:bounce:
Soljarag
04-20-2003, 03:27 PM
Excellent Tutorial!! Thanks a lot:buttrock:
raden
04-20-2003, 03:37 PM
Thanks cANt:beer:
So next would be shading/lighting/rendering?:bounce:
maelstrom
04-20-2003, 03:37 PM
:applause: very nice tutorial, it surely helps a lot!
Kid-Mesh
04-20-2003, 03:39 PM
Very cool :buttrock:
Yes, really nice! :thumbsup:
I would like to see the rendered head, too. If you finished it please post a link/pic.
Are you going to do a tut about the spec/bump map too?
miga
Bilbo_Baggins
04-20-2003, 03:51 PM
Excellent. :) Now I have 3 of your tutorials bookmarked. (The two others are how to make a Pipe (http://www.cgtalk.com/showthread.php?s=&threadid=48233) and a Mp5 side (http://www.cgtalk.com/showthread.php?s=&threadid=48236).)
Can you tell me if you've made more than 3 because I'd like to get all of them.
BadKarma
04-20-2003, 04:14 PM
cheers darling, im gunna try this lil baby out. i just gotta find sumthing that i can follow to help me wiv getting UV's mapped... its just too damn hard ! lol
Cheers again.
BadKarma
Aeroplane
04-20-2003, 04:19 PM
:drool: :drool:
:bowdown: :bowdown:
:applause: :applause:
JonasNoell
04-20-2003, 05:04 PM
Thanks for all replies! ;)
Bilbo_Baggins: No these 3 are all tutorial I did so far.
Don't know what tutorials will be up to come next, let's see. I would like to care a bit more for texturing humans so for example skinning a chest or arms and legs will be up to come next, let's see ;)
cANt
JonasNoell
04-20-2003, 05:06 PM
Leigh, any reason why it disappeared so quick from the frontpage?
Renzsu
04-20-2003, 05:47 PM
Yeah, was thinking the same...
vorlon
04-20-2003, 10:05 PM
This is extremely helpful, thanks:wavey:
twitchy
04-21-2003, 12:21 AM
awsome tutorial. now if only you made one on making a head to use it on.
KOBALT_KORE
04-21-2003, 12:41 AM
Sweet tut! Thanks cANt !
:wavey: :beer:
Solve
04-21-2003, 12:57 AM
thanks for the amazing tutorial canT.it's just what i've been looking for. :beer:
iit would have been helpful if you told what kind of brushes you used but that may have been asking to much. :scream:
leigh
04-21-2003, 01:28 AM
Originally posted by cANt
Leigh, any reason why it disappeared so quick from the frontpage?
Yeah, sorry about that. Tito (Lildragon) mailed me shortly after I plugged it, saying that he was removing it temporarily, since the other ones (and the one that I replaced with the plug for yours) had only been there a very short while).
It's back up now :thumbsup:
I dont want to comment on this,
BUT I LOVE IT MMMAAAAAAAAAAAAAAAAAANN
Excellent Job :applause:
Witchy
04-21-2003, 01:46 AM
Excellent, thanks for that! :bounce:
Aaron
04-21-2003, 02:00 AM
Hey, cANt, thanks for the tut; I'm moddling a head right now for class and I was actually stuck on how I was going to texture it. Not any more! Now all I need is to find a really good UV unwrapping tutorial and I'll be home free =)
Peace,
-Aaron.
leigh
04-21-2003, 02:05 AM
Aaron, for heads, cylindrical maps on the Y-axis are usually the best :)
SPIDER2544
04-21-2003, 02:31 AM
i would really love to see the finished model with this texture
good job
awsoem tutorial
Cool tut.
It would be cool if someone made this into a downloadable .pdf. :-)
facial
04-21-2003, 03:11 AM
Cool stuff. :D Thank you
Grubwyrm
04-21-2003, 04:12 AM
:thumbsup: :thumbsup: :thumbsup:
Wow, cANT... very nice. You've helped me tremendously..... I've been searching for a tutorial like this. Amazing. You've answered my eternal..... "how'd they do that?!"
Keep it up and thanks for the contribution. I'm going to have to look you up next time I'm in Ofleiden!
-Gian:beer:
cgjie
04-21-2003, 04:46 AM
thank you very much.
Zappa
04-21-2003, 05:07 AM
HeY!cANt,
Awesome....sure is gonna help many out here.....thanks for shareing!!!
:applause: :applause: :applause: :applause: :thumbsup:
majestic
04-21-2003, 05:12 AM
wow!
thanks a lot! this one totally rocks
thanks.. awesome tut ;)
i've got so many tutorials to go through after exams :wip:
:beer: :buttrock:
harmonic01
04-21-2003, 05:16 AM
kick ass, thanx a ton.
would you post your hair texturing progress?
akela
04-21-2003, 05:18 AM
Thanx cANt! Nice tut. Will it be available on a website? I can't access your ratbytes.de site... I hope that's temporarily down only :(
marcopio
04-21-2003, 05:37 AM
Thanks for the tutorial :thumbsup:
cool, this will be a great help. :beer:
Maya Ayanami
04-21-2003, 06:17 AM
you are amaizing
Obaid3DFX
04-21-2003, 06:17 AM
thanks:)
great tutorial :applause:
santiago
04-21-2003, 06:28 AM
that was beautiful cANT, i'm speechless
:thumbsup: :thumbsup: :thumbsup:
santiago
04-21-2003, 06:38 AM
Can somebody gimme help with this diffuse map?
http://www.santiagodiaz.com/gallery/xtra/cazadora-diffuse.jpg
tips? suggestions?
santiago
04-21-2003, 06:44 AM
it's not for a game model, so i didn't bake on specularity or stuff like that, but i thought it could be related somehow
AndreKling
04-21-2003, 08:52 AM
THNKS SO MUCH, this was AWESOME, I wish i could do smoething like that but i Cant :D hehehehe just joking.
Looking foward for new tutorials, and c some of your lowpoly models. BTW for witch soft. is this model? maya? max?
Andre Kling David
Psycholink
04-21-2003, 09:45 AM
Thank you cANT !
JonasNoell
04-21-2003, 10:10 AM
Solve: I generally use the default brushes that come with Photoshop. I have never tried out any special ones from download-pages, even if I perhaps should do so. For all soft parts I generally use the very simple standard brushes with blured out edges. For things like the beard I mixed it up with some noisy sharper ones. I generally only used brushes to bring the main colors in. The whole detail was done by creating selections by using filters (add noise, waves, etc) and filling them with a color. Later define the layer as copy together and decrease saturation, brightness and stuff.
Leigh: Lol it's just that I thought I have been accused of retutching a photo again so I felt kinda tricked :P
Aaron: Great! If you are using 3d Studio Max there are a lot of useful tutorials out there. I found an excellent one in german and would have posted the link to you but unfortunately I don't think you can reed german ;)
SPIDER2544: *trying to quote Blizzard here*: When it's done ;)
harmonic01: I will do a shaved hair, which is very much comparable with the beard I described in the tutorial. When I am going to skin my following character I may do a skinning hair tutorial as well...
akela: Yeah, it's temporary offline since we are working on a huge RPG project at the moment. When there are first information the website will be back online.
santiago: I don't really know much about skinning highpolygon characters but I would say you should take more care for the right colors. Just overtake the palette I used. But maybe you should ask somebody that already cared a lot with skinning highpolygon characters since I never did so.
AndreKling: Lol :D Already heart this one for quite some time now ;)
Well have to leave now since I have a lot of exams to do this week and study a much even though I loved continue working on my skin again :/
Greetings
cANt
Thanks for the great tutorial :bounce:
It is a big help :)
Dipesh (India)
04-21-2003, 10:42 AM
such a great info..:airguitar :beer: :beer: :applause: :applause: :bounce: :thumbsup: :thumbsup:
Xform
04-21-2003, 10:43 AM
Really nice tuturial! *Starting ps to do it now!*
Keep it up!
neon9
04-21-2003, 10:53 AM
:thumbsup: wow, very useful, thanks!
I found an excellent one in german and would have posted the link to you but unfortunately I don't think you can reed german
well, I do understand german. may you post the link, please?
JonasNoell
04-21-2003, 11:28 AM
Xform: Feel free to post your process ;)
neon9: Shure, it is definitely for low poly chars and originally for Max R3 but it worked perfect for my R4 as well. Just click
here (http://www.cold-heat.de/howto/3d/uvw/1.htm)
Maya4fun
04-21-2003, 12:22 PM
Great stuff man!!
:thumbsup:
FabioMSilva
04-21-2003, 12:38 PM
very cool...havent tried it yet but iŽll sure will...
When i tried to paint a facial texture map for my 3d heads it always looked kinda silly so i always had to use real Facial textures for my models... now i can create my own :D
the only thing its pitty is that your already includes lighting(more for low poly in-game characters and not so suitable for CG movies) and doesnt have any displace maps or bump mappings... :\
well, anyway good job
Troll
04-21-2003, 03:46 PM
THANK YOU!!:beer:
Mystifyurmind
04-21-2003, 04:02 PM
Very cool, but you knew that. This will help me out in my goal to create at least one low poly character by the end of summer, if not beginning.
I never seemingly could wrap things around a 3-D model in my head. So this helps give a basic idea of how to do that.
Thanks! Love your avatar by the way.
gaggle
04-21-2003, 05:06 PM
What a kickass initiative cANT, nice descriptions, nice images. I love it :)
Extremly worth saving for offline readage. And good to see this was plugged, definitely deserves it.
E_Moelzer
04-21-2003, 05:39 PM
Excellent tutorial!
Thanks for sharin your techniques!
CU
Elmar
KazuyaMochu
04-21-2003, 05:50 PM
That is very good! RESPEKT
:applause:
mindrot
04-21-2003, 06:05 PM
ooo great stuff... damn.... could of used this a while ago on a character texture I'm busy with, well I've done about 95%... just need to sort out some seamage :hmm:
Zmaster
04-21-2003, 06:18 PM
Cant your are the best,thank you very much it's a great tutorial
Joril
04-21-2003, 06:26 PM
Originally posted by Leigh
Also, I'd say this is more suitable for gaming models where you are essentially faking the illumination and whatnot because of the nature in which those models will be used :)
You've basically painted in the effect of the spec maps, gloss maps, etc.
My thoughts exactly, I was looking if someone hadn't mentioned this before.
Nice tutorial though!! :thumbsup:
octopus77
04-21-2003, 06:39 PM
Hey, This will help me a lot, iŽve never texture a caracter before now it seems like i donŽt have more excuses. Thanks a lot for your efort.
:applause: :applause: :applause: :applause: :applause:
mark_battista
04-21-2003, 06:41 PM
excellent stuff
thx for that, would be interesting to see if you could make one on making hair as i've been absolutely gridlocked on making hair for years, keep up the good work!
regards
mark battista
designgoblin
04-21-2003, 07:05 PM
Since so many of you seemed to enjoy this tutorial, I made a quick PDF of it for you to download. I did a spell-check but some words I couldn't figure out so I left as-is.
The file can be D'Loaded HERE>>> (http://members.shaw.ca/designgoblin/PaintingFace_Tutorial.pdf)
I'll leave it there for a few weeks so you can grab it. Those that miss it can email me for it after.
Enjoy
DG>>
JonasNoell
04-21-2003, 07:07 PM
The Solid Snake: Yeah, as said it's definitely more for game models!
mark_battista: Shure! Depends on the next char I am skinning. This guy will have shaved hair (comparable with the beard) so I won't describe this technic again because I already did with the beard. Mut when the next char comes I will try to do my best with hair and writing a tutorial about it.
@all the others thanks for the great replies :thumbsup:
Greetings
cANt
JonasNoell
04-21-2003, 07:09 PM
designgoblin: Great :thumbsup:
Some other guy just sent me PM that there will be a HTML version up, too...
designgoblin
04-21-2003, 07:11 PM
Keep up the good work. Thanks again
DG>>
MayaV
04-21-2003, 07:29 PM
hi cant
thanx for the excellent tutorial :applause: keep up th work.
regards
Vivek
WHAT AN EXCELLENT TUTORIAL!!!!!
Its nice to see that people are willing to share their talents with others and help them out a little.
Here is one a made a few months ago. The eyes need a little work but again it was made the same sort of way.
http://www.geocities.com/johndavies26/facemap.jpg
http://www.geocities.com/johndavies26/Headmapstill.jpg
If u cant view it simply drag the link into the address bar.
Cheers
PolyMangler
04-21-2003, 07:49 PM
heh well looks like someone already made a .pdf of it but here's a html version i got hosted on my puter. great stuff cANT
http://www.imageworksmedia.net/web/tut/cANT_PaintWS.html
i'll put the .pdf on there if there's no objections (Dgoblin ???)
leigh
04-21-2003, 07:52 PM
I'd just like to thank cANt once again for this fabulous effort :thumbsup:
Over 10000 views already! :bounce:
JonasNoell
04-21-2003, 08:10 PM
Wohoo that's great :bounce:
Thanks for the stars Leigh :thumbsup: This is damn motivating me for doing more tutorials if everybody likes em ;)
PolyMangler: Great site! The thing with the pdf should be no problem I think :thumbsup:
Greetings
cANt
flingster
04-21-2003, 08:27 PM
i'm sorry this is just to cool...thank you so much for your efforts.
i mean you will now need to be called ya CAN rather than ya cANt....
thanks once again...much appreciated.
:applause: :thumbsup: :applause:
HapZungLam
04-21-2003, 08:39 PM
Leigh, can you make this thread sticky?
nathan 3d
04-22-2003, 05:46 AM
Awsome!!!!!
If you need hosting for your tutorials, or your own site, I'll give you some space. I see you have a site, but the link was broken. If that sounds good, email me at: NathanMarmon@hotmail.com
these tutorials will help so much. I have joined a game project and my low point is texturing. Thanls so much cANt! :beer:
scribble
04-22-2003, 06:42 AM
I can't read this thread without saying my thanks, so here it is...
Thanks! :)
:beer:
And if you don't like beer.
:thumbsup:
aurora
04-22-2003, 02:45 PM
I fill it criminal not to say thank you for such a great tut. It really makes me feel guilty that I have not taken time to write some tuts up myself. I take so much and have not had any time to give hardly anything back to all of you. I truely appreciate the time you took/take to add something to this great community. :beer:
designgoblin - I also must thank you for converting this to a PDF.
Stonepilot
04-22-2003, 05:43 PM
Thank you so much.
Duffman
04-22-2003, 05:58 PM
cant, you're awesome! This is the one thing that's been holding me back from doing any character design, I had no clue how to texture a face... but man, you really came through for everyone on this! Can't thank you enough! Drinks are on me! :beer:
santiago
04-23-2003, 05:24 AM
thanx for your reply cANT, i'll do that :thumbsup:
mage111
04-23-2003, 10:52 AM
amazing cANt, definitely keeping this one for later use when i come to model some other things.
the techniques you used definitely look useable on various shaped faces and such
Great work! :D
Wow. Very helpful. . . :thumbsup:
Pat yourself on the back cANT, it very nice.
rrobert
04-23-2003, 01:50 PM
Nice tutorial CANt. :cool: I could really use some help there..
ckpew99
04-23-2003, 04:15 PM
Thanks alot!
JonasNoell
04-23-2003, 05:28 PM
flingster: :D Well I'll think about that
nathan 3d: I am working on an own site just right now, when finished I will shurely contact you to take your very nice offer...
aurora: Hehe well if everybody would only work on tutorials we had noone to fell the awesome gallery of cgtalk, so keep it up :thumbsup:
@All others: Thanks for comments :thumbsup: Really appreciate this :wavey:
cANt
Julez4001
04-23-2003, 09:01 PM
Keep it up....
I just thought I'd say thanks again. I build a head and mapped really quickly and then tried your tut, just to see if I could do it. And wow it actually turned out, I still need to work on the texture some more but after about 2 hours of reading the tut and working on the texture and back on forth I think I've done okay. I didn't go for the thick stuble, but still your tut is a great help cANT. :applause: :applause: :applause:
It turned out better than I thought it was going to. See. :thumbsup:
JonasNoell
04-24-2003, 03:30 PM
Hey Dhin that's quite nice so far, just try to give the eyes a more natural clor (not this very saturated and shiny blue) und work a bit on the eyebrown so that they don't just look cut out. Anyway it's great to see that it helps a lot of people, keep it up man!
cANt
cgjie
04-26-2003, 08:41 AM
very nice!thank's for that!
but I would like to know,how about I paint lowpoly model in deeppaint3d?
He leigh, is it you on your avatar ? :drool:
Razorwolf
06-24-2003, 07:30 PM
Originally posted by kaas
He leigh, is it you on your avatar ? :drool:
This is so off-topic but if it is she she's hot.
Ehrm I mean cANT.. we need full pics of both ;)
yeah its a little bit offtopic , but i was so curious:beer:
EricChadwick
06-25-2003, 02:37 PM
You shoulda seen Leigh's avatar before the cartoony one. Very in your face, fun. Avatars seem to say a lot about someone.
Hellwolve
06-25-2003, 07:49 PM
Originally posted by posm
You shoulda seen Leigh's avatar before the cartoony one. Very in your face, fun. Avatars seem to say a lot about someone.
Really? What says mine 'bout me then?
:)
Sorry for interuypting, just curious.
Oh, and I do like the tut :beer:
Razorwolf
06-25-2003, 08:01 PM
Oh, it says you like Blizzard games (if i'm correct.. looks alot like Blizzard art)
We're straying off-topic too much ;)
JonasNoell
06-25-2003, 08:40 PM
:D Lol no it's not me in this avatar! I'm male!
Just an artwork I did some time ago. (Drawing a girl after a reference)
sismilk
07-13-2003, 06:21 AM
oh yeah i think this tutorial must help me alot after i saw all the commends from the people.but i couldnt see any picutres that was linked in the articels.
could u check the link again i think when we saw the result with the explanation , it certainly will help us a lot ...thx^^
nickRX
07-13-2003, 08:15 AM
none of your links are working on the first page :(
JonasNoell
07-15-2003, 04:16 PM
I checked all the links, it works fine for me and it should work now for you, too. Cheers :beer:
EricChadwick
07-15-2003, 04:40 PM
This has been bugging me a little. I thought someone might have mentioned it (maybe on polycount?), but it seems to me like the eyes are upside-down...
I hope you don't mind, I took the liberty of flipping the eyes. What do you think?
JonasNoell
07-15-2003, 11:06 PM
Yup this was already mentioned on polycount. Anyway, yes this is a mistake of mine, the eyes somehow look flipped upside down in my tutorial, must have missed this somehow. On your image it looks right at least, thanks a lot! :thumbsup:
thank you~ cANt :)
i'm quite new in 3D, i'm still a student~
i was looking for the face texture tutorial~
but couldn't find any good,
till i found yours.
thank you so much!!:applause:
it helps me a lot!! :thumbsup:
Zocky
08-22-2003, 02:30 PM
Awesome man! I haven't read it yet, but I'll try it today/tommorow. I have to say thank you for this, I had a problem with tihs myself. You are one great person! :thumbsup:
I have a little quostion for you. Do you know any site for hair tut? I have some problems with them. If you don't know never mind ;)
Once again, :thumbsup:
.:BoS:.
08-27-2003, 03:59 PM
SUPER!! Thank You very much. :beer: :beer: :thumbsup: :applause:
Darklord101
11-04-2003, 04:46 AM
say bye bye to greyscale :)
Darklord101
11-04-2003, 04:46 AM
say bye bye to greyscale :)
JonasNoell
11-04-2003, 02:41 PM
Zocky:
Hair Tutorial (http://div.dyndns.org/EK/tutorial/hair/)
Nice to see you guys like it ;)
boomji
01-27-2004, 06:47 PM
i CANT believe this :p is sooo cool.danke danke danke ;)
b
murnau
01-28-2004, 02:28 AM
...and for the bump map?
chase311
02-20-2004, 02:57 AM
<comment removed by admin>
Julez4001
03-22-2004, 08:40 PM
bounce bay bounce
BlackNull
05-03-2004, 04:23 AM
oh my GOD, I just realized there was a texturing forum!!! Soooo cool!! Thanks so much for helping the community, I'm sure u can see how greatful we are by the number of replies:):):)
dave247
09-25-2004, 02:59 PM
Yeah awesome! :applause:
dave247
09-25-2004, 03:09 PM
:eek: boomji! Your avatar! I thought it was something else at first!
Ceccotti
10-11-2004, 10:48 PM
Awesome tutorial. Its the best Ive ever read. You are a tutorial GOD! I am going to go threw it once I get my tablet in the mail.
xinliang
11-09-2004, 10:15 AM
To me, these are of great use。thanks:)
fiftyfive
11-10-2004, 04:48 AM
i think you rock dood.
Desert-of-Seth
04-19-2005, 10:14 AM
As an intermediate artist,i find this tutorial very useful.I'm glad i arrived here.Thank you!
ja-fett
06-08-2005, 02:28 AM
i bow to your superior wisdom. :buttrock:
ja-fett
06-08-2005, 03:04 AM
ive learned a lot, life is studying. :applause: thanks for the free tutorial.
JonasNoell
06-08-2005, 07:29 PM
You're welcome guys, it's been a pleasure! ;)
el scorcho
06-15-2005, 03:30 PM
super tutorial any chance of getting it on pdf?
zhangheng
07-09-2005, 02:23 AM
thanks,it look very nice!
purewine
07-25-2005, 07:30 AM
It is good curriculum for the fresh 3D maker ,but I thought shape establish is immportand too for fresher we hope could see that curriculum.
rastko
09-09-2005, 09:42 PM
Thanks man, great tutorial :thumbsup:
stavrevstefan
11-21-2005, 06:40 PM
Man you have no idea how much time i spent practicing the texture of the head.
With your tutorial i learned it forever in few hours...
Thanks man your tutorial rocks :buttrock:
Cameo
11-24-2005, 03:03 PM
Does anyone still have a copy of the pdf of cANt's tutorial? The link in the thread appears to be down. If so, would you drop me a PM?
Thanks.
Thanks cANt as well, great tut :drool:
cgjie
11-29-2005, 02:15 PM
greeeeeeat!
MAN OF RAGE
12-21-2005, 05:49 PM
i couldn't leave without thanking you
you really saved my life yes you really did you want to know why
i'll tell you why
it's because that im looking for it sice i began on modelling
the reason for making me leave the charecters modelling is because i wasn't know how to texturing them
thanks million of times
Wrothgarr
03-08-2006, 01:08 PM
This tutorial would be really useful, but the pictures don't seem to be working, and the pdfs that people have uploaded don't seem to be working either. Does anybody have a mirror for the pdfs/images?
Thanks.
NyneDown
03-09-2006, 03:53 PM
I always find these threads too late....Anyway, I found one a while back and saved it to my favorites. It might be of some use to those who didnt get a chance to see the tut in this thread.
http://forums.cgsociety.org/showthread.php?t=292672
fast4ry
03-09-2006, 08:00 PM
i cant see the images of the tutorial
PhuongDPh
03-10-2006, 08:55 AM
oh no, all the images in the tutorial don't display
Maybe because of the bandwidth
Plz fix it :cry::cry::cry::cry::cry:
JonasNoell
03-10-2006, 03:03 PM
Sorry guys, I'm having problems with my server. I'm trying to fix it and get the tutorial back up...
Dripht
03-14-2006, 10:34 PM
Any update on the images? I'd love to see this tutorial in it's entirety.
lildragon
03-21-2006, 05:52 PM
Any ETA on the images? Would love to see them :)
-t
MrJames
03-23-2006, 11:21 PM
I would love to see them too :D
Anyone else got copies or could host them?
Morph106
03-30-2006, 10:13 PM
i so wish i'd found this thread before the end of last year. id love to see it if your able to upload the images again cANT. pls pls pls pls pls..
makes it worse after reading about how everyone has been raving on and on.
(...way too jealous)
lildragon
03-30-2006, 11:54 PM
Heya guys, forgot to post this. Here's the .pdf
-lild
NyneDown
04-07-2006, 05:12 AM
Right on...thanks alot lildragon ;)
And definitely a huge thanks to cANT for taking the time to write this tut to help everybody out!
JSlotosch
04-07-2006, 03:12 PM
Thx for this good tutorial!
-FHawk
PhuongDPh
04-16-2006, 06:05 PM
Heya guys, forgot to post this. Here's the .pdf
-lild
Thank you and cANt (http://forums.cgsociety.org/member.php?u=23704)
JonasNoell
04-21-2006, 09:17 AM
Finally I got my server back working. Hope you enjoy! Just update the first page and all images should be back up...
Wrothgarr
07-18-2006, 07:50 PM
Thanks very much cANt. Tremendous images:thumbsup:
lachey25
09-30-2006, 03:50 PM
this is great buddy!
im new at this and this was just perfect. Im making gaming cgaracters as well..not hard to follow at all..!!!tx a million!
wanglu
04-01-2007, 05:42 AM
wow! so cool
I like it
Thank you verymuch.
cage3d
04-02-2007, 05:34 PM
thank you very much
Ammarkk
04-01-2008, 09:11 AM
Thank you man It's really amazing and good tutorial
sonuchelani
10-02-2008, 12:20 PM
I found this type of tutorial but could not found . Very good tutorial
JonasNoell
10-03-2008, 01:11 PM
I really appreciate, that you are still finding it useful! Thanks for that!
BHVampire
06-26-2009, 04:35 AM
No hay palabras para agradecer este maravilloso tutorial.... :buttrock:
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