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Jacobo
12-03-2007, 01:08 PM
Hi;

I have been meddling around with C4D for over a month now, and I must say that I have been more than impressed with the way the software has been designed and engineered to evolve to date in such a way that it falls no short of being a serious piece of 3D application in which one can devise his/her own solutions to various problems. And on top of everything, the overall level of stability is astonishingly high. It hardly ever crashed on me and I've been doing all sorts of things... My hats off to the developers and Kudos :)

But there's one thing I really would like to know in terms of interoperability within the software. Is it possible to deform deformers in C4D? I'm asking this cuz many times one has to devise his/her own combination of tools to get to certain type of solution, which is interoperability within a software is all about. Yesterday, I tried clusterizing a group of points of a lattice, clusterizing points on a curve or bending a lattice, and it didn't work. Is there a workaround for this, or is this a limitation?

thanx for all replies in advance;

AJ

AdamT
12-03-2007, 04:05 PM
AFAIK there's no way to deform deformers.

Sneaker
12-03-2007, 06:12 PM
But you can stack deformers.
Just have deforemrs and the object to be deformed grouped under a null object.

-Null
-- object
-- deformer1
-- deformer2
-- ....

another way is:
null
-deformer1
-object
--deformer

or even:
null
-deformer
-null
--deformer
--object
---deformer

the only tricky thing is to find out where to place the deformer.
In the same hierachy it needs to be where the object would be without
additional deformers.

-Michael

LucentDreams
12-04-2007, 01:16 AM
the skin deformer has a special FORCE option that allows it to deform a lattice (FFD) Thats the only one. otherwise you can make a polygon object with the same point order and use xpresso to drive the FFD with polygonal object.

Jacobo
12-04-2007, 01:46 AM
you can make a polygon object with the same point order and use xpresso to drive the FFD with polygonal object.

Great!! Thanx for taking the time to write, I appreciate it!! I'm wondering which xpresso feature I could get that done though...

barcombpictures
12-04-2007, 02:35 AM
Currently with the most recent release of C4D (10) the developers seem to be focusing on rigging and animation. The new tools for these are amazingly powerful with custom interoplations of just about everything and a totally revised rigging system based on the joints of character and automated point assigning.

But for modeling, the program is kind of lacking at the moment. You can use multiple deformers on one object if you child the object and deformers under a null object. If you want to make something with physics (like a chain) you'd be best to simply rig it. Or if you want cloth there is a pretty good cloth plugin.

Hope this helps.

LucentDreams
12-04-2007, 03:37 AM
Great!! Thanx for taking the time to write, I appreciate it!! I'm wondering which xpresso feature I could get that done though...

iterator and point nodes

Jacobo
12-04-2007, 04:52 AM
I'll give it a shot, thanx a lot :)

cheers;

AJ

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