View Full Version : convert hair to polygon?
how can i convert hair to polygons, in order to use them in mograph-cloner "object"-mode?
i want to stick elements (cloned by a MG cloner) to hair.
thanks in advance!
12-03-2007, 01:37 PM
Hi. On the HAIR object go to the "Generate" tab and change the "Type" parameter to something like square. That makes the hairs into polygons once make the HAIR object editable. You may want to adjust the hair material thickness prior to making the HAIR object editable.
Hope this helps.
thanks, works fine.
But is there any possibility to bake the Hair-Animation?
Otherwise iīd have to go through the whole thing frame by frame...
12-04-2007, 12:20 AM
The HAIR will remain animated, it will only loose animation if you then make it editable after changing it's generate type.
thank you, yes, but i HAVE to make it editable in order to use it as a polygon-object (for mograph cloner in object mode).
or is there an other way to stick particles to hair? actually, there is a TP-setup called "sticktohair" for this, but with that preset the particles are hard to place where you want to them to be placed on the HAIR. they just randomly are being stuck to the HAIR anywhere by being emitted before.
i hope you understand, sorry for my bad english, hard to describe.
12-04-2007, 10:38 AM
Use the Connect object instead, then it remains live. Or you could just allow it to control a spline and clone on the spline instead...
hm, donīt know exactly what you mean. after "connecting objects", a new polygon (with hair material) is being made but i canīt see it (not in the editor nor in the rendering).
and hair isnīt there, too.
will keep trying.
thanky you again.
12-04-2007, 07:59 PM
The connect object is an object, not the connect command, you place the objects you want to connect or polygonize as children of it and then use the connect object as the new target.
oh, i see. new trick learned. will try now. thank you again!
12-05-2007, 01:04 PM
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