hkrol
12-03-2007, 12:42 AM
I was just compiling a few texture/3d example-plugins from the devkit/plug-in folder. Maya Software renders them fine but MR does not!
I'm planning to develop some custom texture/3d-nodes myself and want to use them with mr's raymarcher but I'm a bit confused right now.
It seems that somehow MR does not get delivered any coordinates. What do the standard 3d-textures have that the devkit examples don't?
I would be very glad if someone could point me into the right direction.
by the way: does this belong here or in the "Maya MEL"-forum?
I'm planning to develop some custom texture/3d-nodes myself and want to use them with mr's raymarcher but I'm a bit confused right now.
It seems that somehow MR does not get delivered any coordinates. What do the standard 3d-textures have that the devkit examples don't?
I would be very glad if someone could point me into the right direction.
by the way: does this belong here or in the "Maya MEL"-forum?
