View Full Version : Environment: Tech Facility
DarkSkills 04-18-2003, 07:56 AM http://www.rickwade.com/test/facility.jpg
Opinions and critiques are always welcome.
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BladeFX
04-18-2003, 09:39 AM
I like it.
It has a nice mood,
however, I think the sky needs a little more work, and what are all those squares on the walls?
Where do they come from, I know it's a tech fac., but even in SF, it needs a source.
Overall a nice image.
liQu1d
04-18-2003, 09:44 AM
maybe some more details..
it looks like a tv studio :curious:
but great job!
Kid-Mesh
04-18-2003, 02:46 PM
Very Cool... I wanna see more :thumbsup:
psyop63b
04-18-2003, 04:06 PM
I have a problem with the windows. They're not really there. They look like a layer of white squares with the building layer underneath. If they are windows there should be spaces in the walls for them. In essense the model is only a few extrudes and primitives with a panel texture on it (which is the best part of the work may I say).
Also, some advice about the rain splatter effect you're going after: I think you're using one of the blotchy PSP brushes for the effect, however the splatter is the same size all throughout the composition, even off in the distance. You should use a smaller iteration of that brush for the rain splatter in the distance. Also, the splatters are too uniform. As you go across the edge of a building segment you should vary the size and style of the brush ever so slightly so that the effect is more randomized. If PSP doesn't have the brushes you need, let me know and I can tell you how to make them yourself. :) I'd also do something other than a lens flare for the lighting around the base. It looks fine for the antennae but not around the whole base of the building. Good luck and keep at it! :D
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