View Full Version : Rendering Ambient Occlusion Node with SSS

11-30-2007, 08:36 PM
I would like to know how to do this, i have been able to spitball my way through alot of stuff, but i cant figure this out, do i need to use a layered texture? can someone perhaps link me to a tutorial on it, or perhaps just a quick walkthroug? i would be so greatful :)

12-01-2007, 05:48 PM
What effect are you after? Maybe there's another workaround.

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12-01-2007, 05:48 PM
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