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View Full Version : I'm not new... still would love a crit - anim:walk


grstovell
04-17-2003, 09:18 PM
.not new.... but still a newbie... :thumbsup:

This is based on a recent post I saw here... 2 little round bots that walk into a scene and shoot. (can anyone point me back to that thread?)...

I don't remember how similar they are... but this is a little walk test just to test different rigs.

comments are very much welcomed!

-Greg


walk test (http://www.firstprescaldwell.org/greg/walk.mov)

Ls3D
04-17-2003, 09:55 PM
The feet are all over the place especially at the top of thier trajectory. In some apps you can play back at 1/4 frame rates to see these kind of problems before rendering.

Does have some character so don't be too disapointed in my crit.

-Shea
www.Ls3D.com

:cool:

slaughters
04-17-2003, 10:35 PM
Why do the feet shake when he lifts them up?

grstovell
04-18-2003, 03:02 AM
Originally posted by slaughters
Why do the feet shake when he lifts them up?


Wish I knew. ..:hmm:

Since the foot is segmented, I could not place the ik handle at the heel... or the front of the heel block would sink. I could not place it in the middle otherwise both front and back of the heel block would sink... So I placed it at the front of the heel block....

To compensate for the heel sinking into the ground I placed maximum and minimum rotation limits for the heel... but when it reaches the top of the walk (the top limit of rotation) the whole leg shakes!!!!!

How would you rig the leg? Where would you put the "ankle" handle?

-g

Ls3D
04-23-2003, 05:48 PM
You may need to show screen shots and post this in the Rigging section to get any more hits.

-Shea
www.Ls3d.com

:cool:

grstovell
04-23-2003, 06:21 PM
thanks! I think I solved the problem.
I'll post the animation in a week or 2.


-g

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