View Full Version : Image Based Lighting in 3ds & Mental Ray
PhantomDesign 11-29-2007, 08:39 PM How do you do imaged based lighting in 3DS Max & Mental Ray? It seems like there would be a relatively easy and fast sollution by now, but I haven't been able to find anything. Any links/info would be appreciated!
- Jon
P.S. In vray it's really simple; create a vray-domelight, drop your environment map & you're good to go.
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JeffPatton
11-29-2007, 10:00 PM
1. Create a skylight.
2. Map your texture to it.
3. Turn on FG.
Brian-Bradley
11-29-2007, 10:10 PM
1. Create a skylight.
2. Map your texture to it.
3. Turn on FG.
Don't think it comes any easier or faster!!:thumbsup: :)
Regards
Bri
PhantomDesign
11-30-2007, 01:13 AM
Can't believe I missed it . . . well, maybe I can believe I missed it. So simple, so obvious!
EDIT: Just one problem . . . now I'm getting some strange artifacts. :(
http://www.gryphonauto.com/Extra/e3/0001_v06%5berror%5d.jpg
thorsten hartmann
11-30-2007, 09:14 AM
Hi
we have found on the GMRF a solution for using the IBL spherical Light Shader from jeremy pronk.
GMRF-Solution look here and using babelfish: http://forum.german-mentalray-wiki.info/viewtopic.php?t=959&highlight=ibl
test Rendering:
http://forum.german-mentalray-wiki.info/userpix/5_drache_Kopie_1.jpg
Download IBL-Shader: http://www.happiestdays.com/plugins_iblTools.php
mfg
hot chip
3DMadness
11-30-2007, 11:07 AM
Can't believe I missed it . . . well, maybe I can believe I missed it. So simple, so obvious!
EDIT: Just one problem . . . now I'm getting some strange artifacts. :(
Try to increase the samples or reduce and blur the image used in the skylight.
ps: in vray you don't need to create a vray-domelight, you just put the map in the GI Environment. ;)
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11-30-2007, 11:07 AM
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