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PhantomDesign
11-29-2007, 09:39 PM
How do you do imaged based lighting in 3DS Max & Mental Ray? It seems like there would be a relatively easy and fast sollution by now, but I haven't been able to find anything. Any links/info would be appreciated!

- Jon

P.S. In vray it's really simple; create a vray-domelight, drop your environment map & you're good to go.

JeffPatton
11-29-2007, 11:00 PM
1. Create a skylight.
2. Map your texture to it.
3. Turn on FG.

Brian-Bradley
11-29-2007, 11:10 PM
1. Create a skylight.
2. Map your texture to it.
3. Turn on FG.

Don't think it comes any easier or faster!!:thumbsup: :)

Regards
Bri

PhantomDesign
11-30-2007, 02:13 AM
Can't believe I missed it . . . well, maybe I can believe I missed it. So simple, so obvious!

EDIT: Just one problem . . . now I'm getting some strange artifacts. :(
http://www.gryphonauto.com/Extra/e3/0001_v06%5berror%5d.jpg

thorsten hartmann
11-30-2007, 10:14 AM
Hi

we have found on the GMRF a solution for using the IBL spherical Light Shader from jeremy pronk.

GMRF-Solution look here and using babelfish: http://forum.german-mentalray-wiki.info/viewtopic.php?t=959&highlight=ibl

test Rendering:
http://forum.german-mentalray-wiki.info/userpix/5_drache_Kopie_1.jpg

Download IBL-Shader: http://www.happiestdays.com/plugins_iblTools.php

mfg
hot chip

3DMadness
11-30-2007, 12:07 PM
Can't believe I missed it . . . well, maybe I can believe I missed it. So simple, so obvious!

EDIT: Just one problem . . . now I'm getting some strange artifacts. :(
Try to increase the samples or reduce and blur the image used in the skylight.

ps: in vray you don't need to create a vray-domelight, you just put the map in the GI Environment. ;)

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11-30-2007, 12:07 PM
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