PDA

View Full Version : pose library solutions anyone?


coop
04-17-2003, 08:04 PM
Hey Max Geniuses-

I'm using Max 5.1 for game production and have the thankless task of changing a single pose for a bajillion animations.

It seems like the merge animation function is really buggy and discreet is as unhelpful as always in providing product support, since our prior solution was to copy a max file with a single pose to somewhere later in the timeline and then copying it to frame 1.

I've been using michael comet's attribute keyer script to copy and paste poses, but it's pretty slow to work with (but free, so no complaints!) and Chuggnut's Anipose, which works well, but scales parts of the model in odd ways if they aren't parented to the hierarchy.

Anyone know of any solutions?

jeff cooperman
senior animator
stormfront studios
jcooperman@stormfront.com

CGTalk Moderation
01-14-2006, 10:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.