kiemposan
11-29-2007, 04:59 PM
Hi Guys,
Could really do with some advice and guidance at the moment. I am a graphic designer by trade and often have to mock up visuals of proposed printed material.
I have been trying to create various textures/shaders (not even sure of the difference) that replicate real world finishes, ie uncoated paper, silk, gloss, mat laminate etc etc. Im even trying to replicate foil blocking.
I have attached two examples. The one with the perla logo is causing me the most grief, as the paper obviously looks really dodgy at the moment so need some advice on how to make it look more like a nice quality uncoated white paper with a silver foil blocked logo! not much huh?! the other is an older render that looks reasonably good for a mat laminate finish.
Any advice or direction is appreciated guys, thanks in advance!
PS - Using Cinema4D 10
Could really do with some advice and guidance at the moment. I am a graphic designer by trade and often have to mock up visuals of proposed printed material.
I have been trying to create various textures/shaders (not even sure of the difference) that replicate real world finishes, ie uncoated paper, silk, gloss, mat laminate etc etc. Im even trying to replicate foil blocking.
I have attached two examples. The one with the perla logo is causing me the most grief, as the paper obviously looks really dodgy at the moment so need some advice on how to make it look more like a nice quality uncoated white paper with a silver foil blocked logo! not much huh?! the other is an older render that looks reasonably good for a mat laminate finish.
Any advice or direction is appreciated guys, thanks in advance!
PS - Using Cinema4D 10
