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View Full Version : How to export a model with textures intact?


mjkennedy
11-29-2007, 02:32 PM
Ok, so I have a model, that I built in different pieces, then I merged them together, and I've been trying to export it as either an obj file or a flt (openflight) file.

Problem is, I've unwrapped the object in blender, and I want the uv's and textures to export with the file. But when I tried opening the FLT file in Creator (that's what I need to bring it into), it doesn't take the textures with it. And I can't even get the model to export as an obj, as I read on the blendwiki that objs only support 1 set of uvs. But my object had multiple unwrapped pieces, then merdged together.

Any advice anyone? Really need some help with this.

Matt

ysvry
11-30-2007, 11:30 PM
I think some one build a script for merging uvmaps into one, otherwise you have to do it manualy. or export theobject with one map each and join the maps in the new program if that handles multiple uvs too.

fktt
12-01-2007, 09:13 AM
what obj doesn't support is multi-uv's, what you think it doesn't support is having sepparate uv isles, if i got you right..? :/

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12-01-2007, 09:13 AM
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