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View Full Version : vw new beetle, Marius Lica (3D)


mariusce
11-29-2007, 01:39 PM
http://features.cgsociety.org/gallerycrits/90376/90376_1196347166_medium.jpg (http://features.cgsociety.org/gallerycrits/90376/90376_1196347166_large.jpg)

Title: vw new beetle
Name: Marius Lica
Country: Romania
Software: Maya

hi everyone ,
This is my new vw beetle model and it was done in maya .
i used only nurbs modeling and i render it in mental ray using a hdri as a primary lighting source.

final touch was done in photoshop and i hope that you like it

c&c always welcome !

jaydru
11-29-2007, 04:53 PM
very nice work, well done:thumbsup::applause:

lifelikecarcass
11-29-2007, 04:56 PM
Good work!

Nice curves and overall design.
Lighting is good, materials are good.

One crit though, the specular seems a little wide.
Could be a reflection problem too. But since you used HDR lighting it's probably the specular.

What I would suggest is to narrow the specular a bit or tweak the falloff.
Then use a basic object like a plane or cylinder as an area light and force it to show in the reflection.
Are you blurring the visible hdr dome? I always blur it just a little bit. Not nearly as much as the GI dome though.
You could also try rendering the specular and/or reflection as a separate pass then play with blending modes for those layer/s in PS.

Other than that it's a great render.
NURBS always have such nice curves...

lifelikecarcass
11-29-2007, 05:09 PM
Good work!

Nice curves and overall design.
Lighting is good, materials are good.

One crit though, the specular seems a little wide.
Could be a reflection problem too. But since you used HDR lighting it's probably the specular.

What I would suggest is to narrow the specular a bit or tweak the falloff.
Then use a basic object like a plane or cylinder as an area light and force it to show in the reflection.
Are you blurring the visible hdr dome? I always blur it just a little bit. Not nearly as much as the GI dome though.
You could also try rendering the specular and/or reflection as a separate pass then play with blending modes for those layer/s in PS.

Other than that it's a great render.
NURBS always have such nice curves...

Creieru
11-29-2007, 06:26 PM
great job. the model looks very clean. i think the render looks good too and i ithink it would look better with a background. 5 stele. felicitari

mariusce
11-29-2007, 06:39 PM
ty guys ...i agree with critics and yes specular looks to high but that can be change easily i think.


i attach clay renders because thats helps a lot to see the model better.


http://img510.imageshack.us/img510/5771/vwclay1mg5.th.jpg (http://img510.imageshack.us/my.php?image=vwclay1mg5.jpg)

http://img148.imageshack.us/img148/8691/vwclay2ig3.th.jpg (http://img148.imageshack.us/my.php?image=vwclay2ig3.jpg)

http://img510.imageshack.us/img510/2778/vwclay3bm9.th.jpg (http://img510.imageshack.us/my.php?image=vwclay3bm9.jpg)

http://img510.imageshack.us/img510/466/vwclay4ox2.th.jpg (http://img510.imageshack.us/my.php?image=vwclay4ox2.jpg)

Cloudless
11-29-2007, 07:30 PM
Really cool i like it:) How long did it take to model?

Tilo
11-29-2007, 08:17 PM
Really cool i like it:) How long did it take to model?

...i want to know it too.

What a lot of details!

Is the color original VW? It looks so nice!

Greetz, Tilo

Dtox
11-29-2007, 10:32 PM
Yeah those clay renders look great!

Alot of detail there.

A couple questions:
Did you use blueprints?
When you model things like the windshield wipers, do you actually have a physical wiper blade for reference?

mariusce
11-29-2007, 11:30 PM
i made this car in 5 weeks and i used some low res blueprints and a lot of reference pictures (including wipers )
the color is not original (i dont have colour codes ) but i think it suits with this car

JGW
11-30-2007, 01:24 AM
it surely is a lot of work, well done.

islaSyr
11-30-2007, 07:48 AM
Nice Model
But u need some Environment..

islaSyr
11-30-2007, 07:48 AM
Nice Model
But u need some Environment..

Dtox
11-30-2007, 03:40 PM
When you say he needs some environment, do you mean an actual environment or an environment map?

An env-map would be good, but since it's a studio render an actual env would detract from the focus on the model.
At least IMO anyway.

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