View Full Version : 1975 Chevrolet Camaro Interior, David Cathro (3D)
11-29-2007, 11:57 AM
Title: 1975 Chevrolet Camaro Interior
Name: David Cathro
Software: 3ds max, Photoshop
This is the interior from a 1975 Chevrolet Camaro. It was built just from photographic reference as a personal project. I could'nt find any blueprints on the car itself due to its age. The car was built and rendered in 3DS max using Vray, and all the shaders are Vray based.
11-29-2007, 07:32 PM
one of the best interiors i`ve seen. it`s photorealistic. great job. i hope you get an award.
11-29-2007, 11:38 PM
Very nice! My only crit is the flooring. Not sure what material its supposed to be exactly but it seems a little out of place... something about it just doesnt look right... Either way, 4 stars from me! Great job!
11-30-2007, 01:53 AM
Fantastic car interior detail. Personally, I don't see anything wrong with the floor boards, nice attention to detail. Keep it up.
wow too many faces, my computer definitely can not stand some so rich details like this, excellent work!
11-30-2007, 09:30 AM
at first glance I was like "almost looks like my car", then I realized you actually did model a 2nd generation Fbody. hah. I have a 78 TA. The interiors are very sim except for the dash bezel itself. Especially the center shift consoles.
My 78 TA Interior
I want that interior in my car!
11-30-2007, 10:30 AM
Thanks everyone for your comments. Here are a couple of exterior views.
This was a hard car to model because of the lack of decent reference - a reasonable amount of guess work was required. I did'nt have any blueprints so that did not help either - but its a good way to improve your artistic skill as you have to interpret photos and figure out the body shapes etc.
I did the interior more as an exercise in shading - ie there are lots of vray materials in there all with subtle differences in surface detail, reflectivity and appearance. Using blurry vray reflections and vray lights really bumped up the render times, so the next step is a pc with some serious grunt.
Learning how to create and use realistic shaders has always proved usefull on various different jobs ive worked on whether it be in games, fmv or visual effects.
Im working on another old car at the moment - a 1971 Plymouth Satelitte - will post when it looks decent enough.
11-30-2007, 10:30 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2013, Jelsoft Enterprises Ltd.