View Full Version : How to slow down animation.
mike_w 11-28-2007, 08:21 PM I have a ship plowing through the ocean. I need to slow the simple keyframed animation down considerably. Right now the ship goes in a straight line with two key's one at the beginning of the 30 frames and one at the end. I have Maya 6.5. Any ideas?
Mike_W
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sacslacker
11-29-2007, 12:01 AM
I'm not sure I follow what you need but perhaps you could run a time remap in post? Or do you mean just doubling the frames and moving the end key frame out?
schajee
11-29-2007, 02:52 AM
You can either increase the number of frames, i.e. the last frame at 90 would slow it down by a factor of 3.
Or you can maybe use Timewarp in AfterFx (or Speed/Duration in Premiere) to slow the time down whatever liking. This would result in not so good looking frames if you have a lot of motion because both will have to generate frames which do not exist.
mike_w
11-29-2007, 02:53 AM
Thanks for the reply Brian and Schajee. I use Virtual Dub in post production. However, when I batch the renders the ship is moving so fast the smoke is trailing behind in a natural manner. Virtual Dub can slow the animation but the rendered batch .jpg's all show the smoke trailing behind.
I'll try your other idea. Double the frames and key frame the new end point. Do I right click on the timeline and move the last key from 30 to 60?
schajee
11-29-2007, 06:55 AM
The easiest would be to CTRL+Click the frame you want to move and drag it to a desired location.
Darksuit
11-30-2007, 08:09 PM
Maya has a number of ways to do this.
Extending out the key frame themselves is one option, however like anything in maya there are multiple ways to do this.
If i have a ball keyed at frame 1 and 24 (1 second at 24 FPS) and I want that ball animation to go on longer than that say 10 Seconds I can do any of the following
1. Copy my key from 24 to 240 on the time line
2. Delete my Key on 24 and just rekey on 240
3. Open the Graph editor, selecting the Ball and then selecting the attributes I want and their Keys on 24 and then at the top of the graph editor type in the new frame for those Keys.
4. Select the Ball and Open the Dopesheet and move the key to 240
Each one of these works just fine with the understanding that your just moving a key, the animation itself is still happening at 24 Frames per Second. Or 30 drop 1 (29.97) for Video.
If i take that 1 second animation into a video editor and just strech out the time then its goign to look stretched versus rending out the frames as per how long I want that ball to actually be on screen.
If you want you ship not to plow through the Ice so fast, then slow it down with keyframes. Also go into your preferences and make sure you playback is set to 24 FPS or 30/29.97 FPS depending on what you are going for. If need be grab a stop watch and time it out.
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