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grendizer
04-17-2003, 03:42 PM
Say you have some object in the scene, that are out of the camera's view: do they count in the rendering time ?
:D

Signal2Noise
04-17-2003, 04:02 PM
Interesting question. I'd like to know the answer to this as well.
My initial thought is the renderer only sees what's in the camera area or 'safe frame'.

I think one way to test it out is have two scenes, one with lots of models and the camera focused on one or two of the objects and the other project with just the same one or two objects. Compare render times.

I'll need to try this out when I get back home....

JDex
04-17-2003, 05:07 PM
I think it will be calculated in Global Ill and Final Gathering also if it generates any shadows within the cameras view...

Atyss
04-19-2003, 05:16 AM
They will be calculated only if:

-they are visible in secondary rays (like reflections)
-cast shadow visible in the scene
-if there is global illumination

They may also be computed if for example there is a light source outside the fov that shoots light in the fov, and that crosses transparent objects.


Cheers
Bernard

grendizer
04-19-2003, 07:09 AM
Thanks for the tips guys :)

dbach
04-20-2003, 08:09 AM
also I cold very well be mistaken but I think soft uses backface culling. Please correct me if I'm wrong

Out,
Don

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