Scott Ayers
11-28-2007, 04:44 AM
Hi,
I'm looking for advice about how to properly model high detailed fins on creatures spines. Like fish fins, only a little bit more complicated than that with pointy barbs and lots variations.
I already have a pretty good grasp at general modeling. But I need to know the method the pro's use for this specific task.
I model in low res and use Displacement maps for the details. And i'm guessing that's how they do it as well. But things like fins are very, very mesh heavy. And it doesn't fit in with my low polygon method for the body.
So the only other way I can think of doing it is to extrude a smooth raised loop down the spine, and then sculpt it with MudBox. But since the fins have sharp tipped spines. I'm finding it hard to get that using sculpting.
And I'm not sure if I should be sculpting the barbs up in add mode.
Or culpting down in between sections with subtraction mode.
I hope that all makes sense. If you model creatures a lot it should be clear.
If there are any professional creature creators reading this. I'd really love to hear what your method is for tackeling this specific modeling problem.
I need professional results where the fins blend with the body. So plopping a fin mesh on top of the body mesh won't cut it.
Here is a small gallery of my work to show what level i'm at:
My Gallery (http://scottayersmedia.googlepages.com/gallery)
Thanks in advance.
-ScottA
I'm looking for advice about how to properly model high detailed fins on creatures spines. Like fish fins, only a little bit more complicated than that with pointy barbs and lots variations.
I already have a pretty good grasp at general modeling. But I need to know the method the pro's use for this specific task.
I model in low res and use Displacement maps for the details. And i'm guessing that's how they do it as well. But things like fins are very, very mesh heavy. And it doesn't fit in with my low polygon method for the body.
So the only other way I can think of doing it is to extrude a smooth raised loop down the spine, and then sculpt it with MudBox. But since the fins have sharp tipped spines. I'm finding it hard to get that using sculpting.
And I'm not sure if I should be sculpting the barbs up in add mode.
Or culpting down in between sections with subtraction mode.
I hope that all makes sense. If you model creatures a lot it should be clear.
If there are any professional creature creators reading this. I'd really love to hear what your method is for tackeling this specific modeling problem.
I need professional results where the fins blend with the body. So plopping a fin mesh on top of the body mesh won't cut it.
Here is a small gallery of my work to show what level i'm at:
My Gallery (http://scottayersmedia.googlepages.com/gallery)
Thanks in advance.
-ScottA
