PDA

View Full Version : animating fast moving object


jsahn
11-27-2007, 11:14 PM
hello,
i'm animating a fast moving arrow against a forest background.
can you tell me the most efficient way to simulate the speed?

the camera is following the arrow, but to make the background pass fast, i need to have more paint effects trees and the arrow needs to travel a greater distance, which is beyond what my computer can handle. what would be the best way to do this without compromising the quality.

thanks in advance,

jsahn

GravidEngine
12-08-2007, 02:32 AM
Well the biggest thing I can suggest is lots of motionblur. Most all scenes with a fast flying arrow only hints at the forest, you can't really see any detail. I would say put together two huge forest images (either in MAYA or in a compositing program) and have one as a background and the other as the foreground tree passing between the camera and arrow that has alpha on it. You could probably get away with a fairly low resolution image for this if memory is low.

Is this what you needed?

Megalodon
12-08-2007, 06:20 PM
And perhaps adjusting the depth of field (DOF) so that the arrow is in focus and the background is not - which would give allot of motion blur! ;)

jsahn
12-09-2007, 11:11 PM
thanks for your reply.
i tried motion blur using after effects and had to rule out DOF, since it was an expensive render. i had to have a significant amount of motion blur to the point where you can tell what's in the background. in short, i change the background to alpha images and have the object travel a greater distance as it would in the real world. otherwise, the sense of speed didn't come across.

again, thanks,

jsahn

CGTalk Moderation
12-09-2007, 11:11 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.