oktawu
11-27-2007, 11:13 PM
posted on xsi base, and ill post it here too.
i know it sounds a bit dodgy but i just couldnt find a better way to name what im about
to rant about (again).
i hope some of the guys using xsi on a daily basis in production will help me shed some
light on this neverending question.
the question is: why is it that the same standard tools like mental ray , syflex or shave and a haircut are always behind the same variants for the autodesk appz.
is it a clear marketing strategy, is it on purpose, or am i just blind and can never find the same tools and options in xsi's plugins that i can find in the other apps.
i have given numerous examples in other threads about syflex and its apparently missing options, that u can find in the plugin for maya. and i talk about the exact same release version. also everybody knows mental ray has always been 1 version behind the one released on the same dev cycle by autodesk. i can live with that too, no problem.
but now i just finished a commercial using shave for maya and im just blown away by the results, speed and looks that u can achieve with that puppy compared to xsi hair.
again, xsi hair is the same shave and haircut that u can find in the other apps. same licenced plugin. it has almost the same options, same dialogue boxes.i remember when it was first launched with xsi 2, remember the manta marketing images and all that jazz, i thought wow, finally a really well implemented hair solution. well, almost 7 years after this im still bashing my head on the wall with it.
we've seen so many people complain about the way xsi hair works, and i can say those people definately havent used shave in maya, they would've been really pissed right now.
now to end this with a solid argument. for example, shave in maya has options like voxel resolution, a third rendering mode besides geometry and hair, built in selfshadowing tools, hair pass divisions with interpolation (renders the hair in 2 or more passes and then stiches them together making it look softer and smoother), and i can go on. but that is not so important.
what is important is that i cant find these options anywhere in xsi.
and some are crucial to getting a great hair render fast. like the voxel res and pass interpolation. is there anything im missing here or am i just paranoid
dont have any renders right now cuz im on vacation at this netcafe in budapest, visiting a friend, but im going to add some renders to better describe what im talking about when i get back home.
and dont throw boiling oil on me plz. those who have used syflex or shave in other tools know what im talking about. i just want to understand if theres something im doing wrong or if im working in some wrong way. ive gone thru all the possible trainings, the xsi production dvds, the digituts hair stuff, the special siggraph sessions, the help, but honestly i still cand find a straightforward way of making xsi output great hair renders, wheras in the other shave it takes me about 10 minutes, out of which 5 were the actual render to do what it would take me hours of tweaking in xsi, and most of times getting close but nowhere near.
i know it sounds a bit dodgy but i just couldnt find a better way to name what im about
to rant about (again).
i hope some of the guys using xsi on a daily basis in production will help me shed some
light on this neverending question.
the question is: why is it that the same standard tools like mental ray , syflex or shave and a haircut are always behind the same variants for the autodesk appz.
is it a clear marketing strategy, is it on purpose, or am i just blind and can never find the same tools and options in xsi's plugins that i can find in the other apps.
i have given numerous examples in other threads about syflex and its apparently missing options, that u can find in the plugin for maya. and i talk about the exact same release version. also everybody knows mental ray has always been 1 version behind the one released on the same dev cycle by autodesk. i can live with that too, no problem.
but now i just finished a commercial using shave for maya and im just blown away by the results, speed and looks that u can achieve with that puppy compared to xsi hair.
again, xsi hair is the same shave and haircut that u can find in the other apps. same licenced plugin. it has almost the same options, same dialogue boxes.i remember when it was first launched with xsi 2, remember the manta marketing images and all that jazz, i thought wow, finally a really well implemented hair solution. well, almost 7 years after this im still bashing my head on the wall with it.
we've seen so many people complain about the way xsi hair works, and i can say those people definately havent used shave in maya, they would've been really pissed right now.
now to end this with a solid argument. for example, shave in maya has options like voxel resolution, a third rendering mode besides geometry and hair, built in selfshadowing tools, hair pass divisions with interpolation (renders the hair in 2 or more passes and then stiches them together making it look softer and smoother), and i can go on. but that is not so important.
what is important is that i cant find these options anywhere in xsi.
and some are crucial to getting a great hair render fast. like the voxel res and pass interpolation. is there anything im missing here or am i just paranoid
dont have any renders right now cuz im on vacation at this netcafe in budapest, visiting a friend, but im going to add some renders to better describe what im talking about when i get back home.
and dont throw boiling oil on me plz. those who have used syflex or shave in other tools know what im talking about. i just want to understand if theres something im doing wrong or if im working in some wrong way. ive gone thru all the possible trainings, the xsi production dvds, the digituts hair stuff, the special siggraph sessions, the help, but honestly i still cand find a straightforward way of making xsi output great hair renders, wheras in the other shave it takes me about 10 minutes, out of which 5 were the actual render to do what it would take me hours of tweaking in xsi, and most of times getting close but nowhere near.
