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Xaya
04-17-2003, 09:40 AM
huuu,

i started making the enviroment for the first intro
of my "short film" ( dream on :rolleyes: )

the tree is made by hand... no plugin

i work with 3ds max 5.1 (image rendered in vray)

the grass is my first try
i will change it fully (less grass, other arrangement)


textures will come next....

Xaya


PS: this isnīt the full scene only a little view :D


http://members.lycos.co.uk/xaya/resd.jpg

wayfaerer
04-17-2003, 09:56 AM
The tree looks very good! A little bit darker and it would fit to Sleepy Hollow! The thinner branches look a bit irregular. Is it going to have leaves?

rrobert
04-17-2003, 10:30 AM
Nice, but look at the edges...to sharp. I wouldn't use Vray..
But that is your own choice. good work :thumbsup:

Vash T Stampede
04-17-2003, 10:35 AM
great work....More grass!!!
:scream:

rrobert
04-17-2003, 10:37 AM
yep, more grass indeed.
Can still see the grond..:shrug:

Xaya
04-17-2003, 10:39 AM
i wouldnīt say itīs too sharp but itīs sharp thatīs right!

well,
vray (only have a demo)
i really like the GI and the displace-rendering is also nice IMO

but you also right
i read a few minutes ago that displacement-mapping
in vray isnīt developed fully and itīs slow
(u can read it on www.vray.info)

well i also have brazil but i havenīt got success aiming a good lightning....
and the displace. isnīt the same .... donīt know why
(perhaps because of the better GI of vray)

Xaya :p

podoba
04-17-2003, 10:40 AM
looks really good.. so make a textures
i prefer procedural then foto...

Xaya
04-17-2003, 10:44 AM
more grass???

donīt think so... (or?)

i mentioned i do some wasteland at this area.... only few grass
(also the rendering time isnīt a good choice to make more grass
- i want to do some animations, you should know :D )

THX

Xaya

Xaya
04-17-2003, 08:46 PM
grrrrrrr........

is there any option to accelerate displacement map + gi ???
(desided to choose brazil instead of vray)

iīm going to be crazy
max crashes every 15 min
but i donīt know why

the grass rendering takes too much time... and so on

Xaya


:annoyed: :annoyed: :annoyed:

Xaya
05-04-2003, 07:52 PM
well,

i donīt go forward,
i havenīt got much time, max crashes too often
(while testing modeling/texturing experiments)

well i also have problems to get what i want have

here is a sketch i drew with pencil
(to much twists/too much branches, i know ;) )
it should shown a scene of the landscape
(it is just a little part of the whole :D )
perhabs i show u more sketches (we will see)

the problem is: how can i get realistic cliff?
i tested displacement mapping but i donīt
get good results and it is so slow..
and 3ds max displacement isnīt the best IMO
but i have to use it nevertheless


the ocean is more or less completed....

so if you have a solution ... ;)

http://members.lycos.co.uk/xaya/2DSC200474.jpg

PS: whatīs the best technique to model the cliff/ landscape??
(by now, i did all with polys but it takes soo long...
a displacement/relief map isnīt good here in my opinion...)

blindsleeper
05-04-2003, 08:08 PM
you can get really good results w/o gi, and besides, gi is notoriously slow... i would suggest doing manual lighting, though i dont have any tips for this...

Xaya
05-04-2003, 08:15 PM
you are right blindsleeper,
i already thought about this problem...

i will change it next time
(i even saw that GI and the water surface doesnīt look as good as witout /normal light)

i read a lot about non-GI lightning-techniques in the last weeks

but at the moment i havenīt got the time do test my new knowledge...

THX

XAya

Xaya
05-05-2003, 11:08 AM
no more replies? :annoyed:

Xaya
05-10-2003, 01:09 PM
well,
big update...
i did the landscape i had in my head
and i think the result is quite good.

i used: e-light for lightning (only bump map / no texture)

Xaya



http://members.lycos.co.uk/xaya/hpbimg/landscapeun.jpg

Xaya
05-10-2003, 05:06 PM
:annoyed: :annoyed: ....

critizise me!!!

Clave
05-10-2003, 05:12 PM
I think it's coming on well. Maybe the grass could be more irregular ie: had some bare patches with no grass at all, and vary the height of the rest...:)

Xaya
05-10-2003, 09:29 PM
small update...

http://members.lycos.co.uk/xaya/nast.jpg

:p

JonasNoell
05-10-2003, 09:34 PM
The way you did the ground is REALLY very realistic. Can't wait to see it textured :thumbsup:

r2d3
05-11-2003, 01:06 AM
looks good maybe some water to surround it ?

Xaya
05-11-2003, 08:26 AM
thank you for replies!

well,
yes i want to do some water (ocean)
in front of the cliff
but how to aim a good solution???
I mean, perhaps it looks a little strange if the water just goes up and down.
For realism i would need high tides splashing on the cliff.
Do i need some stuff like "Realwave" or can i do it also with max-intern possiblities???

THX

Xaya

Xaya
05-15-2003, 01:45 PM
well, no help?

I already started to model a new tree, which i want to place on the edge on the cliff
(similar in looking to the first one at this thread, but bigger, more boughs/branches and more roots...)

this one i did by hand i am not happy with the result... (150k)

http://members.lycos.co.uk/xaya/ffdsdd.jpg

i thought i want to have a forest at the background... (spruces)
but how to do them...???
should i use planes for the branches (texture and alpha-map)
or is there a better solution or a good plugin...

rrobert
05-15-2003, 01:48 PM
MY GOD!! :eek:

How did you ever acieve (spelled right??) that realism of the rocks????
Explanation please. :applause:

borchert
05-15-2003, 01:51 PM
Man that looks Gr8 !!

I would like to see some wire of the ground !!

rrobert
05-15-2003, 01:53 PM
INDEED!
.. is it bumpmap or actually wireframe??? interesting... :)

Xaya
05-15-2003, 05:16 PM
I am happy that you like it!

The exact way i achieve this look, i want to keep in secret
(perhaps i explain it sometimes... :D)

well i used both bump mapping and edgy modelling...

The lightning isnīt perfect... i work on it...
i also will add textures next time


Is there nobody how can help me with my problems...

THX

Xaya

PS:I will add wireframe-image tomorrow

Wi_2
05-15-2003, 06:37 PM
well,

for the forest I would just use low poly trees (3 sided branches etc.)

but it depends on the density of your forest
otherwise use a real forest (photo).

and common..

please tell us how u did it!!
:bounce: :bounce: :bounce:

rrobert
05-15-2003, 07:59 PM
Originally posted by Xaya
The exact way i achieve this look, i want to keep in secret
(perhaps i explain it sometimes... :D)

Ahem.....:shame: That is not very nice of you to say this I think..

Unless it is a GREAT discovery. :shrug:

But you don't have to explain is.. then we will just admire your work!

By the way: "Es ist sehs nett !!! " (good german??) :p :p :p

Xaya
05-16-2003, 11:11 PM
well, here is a small update (tweaked the tree, but isnīt final)

http://members.lycos.co.uk/xaya/asta.jpg

mhh,
i donīt know if i should use somethink like only texture-shapes for the forest...
it would be the easiest way but probably not the best...

on the other side i want to do an animation with this scene...
and the rendertime is around 1-3 min, at the moment...
i will at first test the textureshapes (for forest)
and when it isnīt as good as i want to have it
i model some trees....

well the secret.......:lightbulb
ok i think i can say it to u,
i mean i really learned much from u guys at this forum...
and ok
the trick is:
use a noise-modif.
and mesh-smooth
and a good bump map
thatīs all...

:p :p

@Straightmark
not good german, but i know what u mean...:D THX

Xaya
PS: some good plugins to make the shapetextureforest realistic

Xaya
05-17-2003, 04:51 PM
I had some trouble with the upload at my webhost

well,
here is a update,
the ocean and sky was modifiered in painter (nice effect IMO)

i havenīt found any plugin for the forest,
perhaps somebody can help me with this one and give me some tips...

http://members.fortunecity.de/xaya/wip2.jpg

Xaya

Xaya
05-17-2003, 07:38 PM
Does the last link work???

Just ask because a frend of me got a error message....
and nobody replied until no....

:rolleyes:

Xaya
05-17-2003, 08:58 PM
the same as in the last.... i think the last didnīt work

http://members.lycos.co.uk/xaya/wip2.jpg

many replies, please!!!

Beechdbum
05-17-2003, 09:01 PM
this is great what but what about that wire, and all the links worked for me

Xaya
05-17-2003, 11:25 PM
Originally posted by Beechdbum
this is great what but what about that wire, and all the links worked for me

yes, i promised that i show u some wire-frame-images,
but itīs nothing special...

nevertheless, tomorrow i will show them :cool:

Xaya
05-18-2003, 09:09 AM
ok here is a wireframeshot
itīs all without meshsmooth (= what i had to model...)

http://members.lycos.co.uk/xaya/wire1.jpg

Xaya :shrug:

rrobert
05-18-2003, 10:10 AM
Haha easy to show us the wire without the mesh smooth. It much more clear to see what you really made WITH the mesh smooth. That would give us the right impression..

(Okay, I know. I'll stop wining and complaining) :p :p

Xaya
05-18-2003, 10:47 AM
mhhh, well i thought u can imagine the meshsmooth...

ok, here is an image WITH meshsmooth (iteration 4)
(although iteration 3 is enough...)


http://members.lycos.co.uk/xaya/wire2.jpg

:cool:

Xaya
05-18-2003, 03:46 PM
mhh, self-discussions isnīt my favour, but no matter...

I downloaded the plant/flora program xfrog for a while (trail version),
the results are awesome but the polycount too...
xfrog tune (for poly tweaking) is good but
the thought that i want to get a forest and do a animation
kills the linear idea...

at the moment import the trees which i made in xfrog to 3ds max
and render them in front-view ... so i get textures and alphamaps
(or is there a good resource-page with such textures???)

perhaps somebody can help me... or just critizise.... :D

Xaya

Xaya
05-18-2003, 04:44 PM
fast update,

i added trees in the background (one-side shapes)

the atmoshere isnīt as good as in the last one
(the wrong atmosphere):

http://members.lycos.co.uk/xaya/wip2.jpg

but also nice IMO
I will probably use scatter to place the trees irregularly...next time

donīt know if this method works good for animation but i will see

http://members.lycos.co.uk/xaya/wip4.jpg


Xaya

midnight
05-18-2003, 05:29 PM
Your rockmodel really rocks! :buttrock:

I really like the rough look it got, very nice work :)

Xaya
05-19-2003, 02:01 PM
thx,

well i will work on the textures now...
i change the material (for the beach)
add some grass (find a good (and free) plugin called:
grass-o-matic

I simultanly work on with my old female character
(is a character in the story... but just have to learn rigging and skinning... :D )

c&c please

Xaya

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