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LucentDreams
04-17-2003, 08:38 AM
Hey all, I don't show a lot of what I work on here unfortunately, a lot of stuff I do can't be shown till X plugin or update is released and such too which is awlays a pain, so I though t I'd show what I've been doing for the last few weeks. there are two versions of this character one with face and one without, I'm still not satisfied with the face one so i won't show it yet.

This is for my demoreel, not to show modeling skills or anything but he will be rigged quite complex when I'm finished. started rigging over the weekend, still testing things and struggling through expresso trying to bend it to my will.


One thing I could use your help on is how to show this character, I plan on showing bothe rendered animations and in editor clips too, to how how clean the rig looks and such. Questions is what kind of shading should I go for, should be be fairly matte in appearance or more like plastic latex rubber kind of look ala Jeff Lew. And in the eidtor do you gys thing that the low poly mesh is better or the highpoly mesh?

http://www.cgi.third-era.com/~kaiskai/misc/rotateman.avi

derelict
04-17-2003, 08:47 AM
The character looks nice atm. As for what to do in terms of choice of shader and texture is a lil hard at the moment. I mean sometimes it takes a character to move a few actions before one can decide if the character costuming is app or not. :)

But from my point the character has this cartoony feel to it. meaning it has this fast cut action written allover the character design, than again i may be wrong afterall it is only my perception. But, if u Do go in that direction use spendex for the costuming. hope that helps.

LucentDreams
04-17-2003, 09:10 AM
I guess I should have been more specific, I"m not painting any textures whatsoever. The idea is to sow the animation not the textures and such. think of Jeff Lew's animation DVD coming out soon, three characters all sort of rubber simple colours. I plan on doing somehting liek that, but not sure about the plastic texture. all lighting will be simple setups as well, all I want to show is I can do complex rigs and I can animate them.

As for how we looks, your right on key, the proportions are based of the designs for disney's tarzan, I want this guy running leaping climbing and the likes.

Thanks for the comments though.

Per-Anders
04-17-2003, 09:15 AM
maybe you could make use of pauls wireshader for this?

or if i were you, i'd actually make the bone/rig part of the character, a bit like he's the invisible man, maybe give him a short plot based around that, he goes translucent for a reason... just a thought. would be even nicer if you could npr the rig itself, into shakey lines brushed ink style, a part of this guys world...

derelict
04-17-2003, 09:23 AM
sounds cool to me! good one sadie

LucentDreams
04-17-2003, 09:53 AM
I thought about pauls wire shader, but themesh is way too dense. I'd have to go unsubdivided and then some areas that are less dense would be really japped (thighs calves) as for NPr I could do that easily enough will have to look at that more. As for plots, this is for a reel not for a short, I'm using the moose and the head version for acting this one will be for action and movement. My goal is to show felibility in my animation rather then do a short.

Just noticed you mentioned translucent, with artdn't shader I could do that, will have to see what rendertimes would be like.

kiwi
04-17-2003, 11:32 AM
How about when he jumps up a wave of color ripples up him,and when he lands it ripples down again,kind of like he is full of colored fluid but the color only activates when he moves :)



Stu.

AdamT
04-17-2003, 01:24 PM
Hi Kai,
Nice model, even if you're not showing off your modeling. :) If you go with a solid look I think I'd use more of a flat material. If the focus is on rigging and animation why distract with a shiny Phong?

Seems to me this would be a perfect opportunity to use GPB's bone rendering feature. Maybe animate the Translucency to show the animated skeleton/rig underneath, and fade back to opaque to show how the deformation is working.

Wilson-3d
04-17-2003, 01:44 PM
Hi I think the character looks very good. My only thoughts were to go with the above ideas of bones being shown, color ripple, matte or something along those lines. I would just stay away from the Jeff Lew look. Many of these "simple" models looks similar. You probably don't want who ever is watching your demo reel to think of Jeff Lew in the middle of it. You want them to be thinking how good your stuff is. Looking foreward to seeing more of this!

flingster
04-17-2003, 01:45 PM
this is well cool.
i like all the previous ideas...coloured liquid, wire n bone etc all sound cool. just to add my 10c how about just flat outline...black and white almost silhoutte...thick brush strokes (spelling:wip: )...but your animation has gotta be flawless otherwise the tiny details will stand out.

good luck

JIII
04-17-2003, 04:58 PM
forget colored fluid i want a quicktime file.

:(

PJC
04-17-2003, 06:43 PM
Looks good for the "tutorial" style like Jeff did.

It will be interesting to see if you can tame the character tools. I found they work great for low poly models, but really bog down with higher res models. I had to go back to Animation:Master for my Cy-bot project that I just converted to C4D. I wish I could have all the constraints (ala AM) without having to turn on SoftIK and endure the horrible Auto redraw slowness.

I think instead of a phongy surface, a nice Blinn or Oren Nayder (soft skin look) would set it apart from Jeff's stuf, but still be familiar enough. Rendered with Radiosity and the such would be simple, yet real.

- pjc

LucentDreams
04-17-2003, 09:14 PM
Heheh coloured fluid, I don't know sounds too trippy for me I think I'd need to do some drugs before I could do something like that. Yes your right Adam, GPB will be perfect for this. come to think of it, I think I have a great idea, inspored by that suggestion and someting Saide said. I'll have to get permission from aplugin developer before I could use it, and even more importantly show it to you guys, but keep an eye out maybe I will have a render today :)

yes seems from others that I have asked, that a more matte softer appearance would be better.

FLINSTER, good idea, but being a classical animator, I have to keep some distinction between the classical animation and the 3D, using a cel shader is fine but if it was simple black line on white it would be a like a clean scan lintest. Might help me get juobs in classical animation thouhgh, man mycontrol over perspective and volume would be amazing :)

LucentDreams
04-18-2003, 12:09 PM
hmm just a test, there are some obvious flaws. this was an idea made up from both suggestions form Sadie and AdamT, basically I used GPB to make the bones and the newest version of Arndt's translucent shader to allow the bones to be seen inside the mesh. Tahnks to those two and to Arndt for letting me give you guys an early preview of the newpro verison coming soon. For anyone wondering whats new in the shader, well lets put it this way, you can see the bones even though they are inside the object, yes thats right it now works with transperency. and there are many other features, its also faster, higher quality oh and did I mention it works with transperency. hope you guys approve, there are some obvious flaws I need to fix, thats not the actual skeleton though I just whpped that up in about two minutes(love the bone tool and bone mirror.) as well I don't think the spheres will work in GPB since the hips seem to always sho the spheres

http://www.cgi.third-era.com/~kaiskai/misc/testrender.jpg

michaeli
04-18-2003, 12:19 PM
Originally posted by Kaiskai
.......I used GPB to make the bones .....

Hi, Kai, nice model and cool translucent shader!:thumbsup:
By the way, what does GPB mean?

LucentDreams
04-18-2003, 12:24 PM
another test, though bones can't really be seen now :/ I still think I like this one more.

http://www.cgi.third-era.com/~kaiskai/misc/testrender2.jpg

GPB is ghost poly bone

and here is one without transparent translucency.
http://www.cgi.third-era.com/~kaiskai/misc/testrender3.jpg

flingster
04-18-2003, 02:08 PM
Kaiskai: and you thought coloured fluid was trippy!!! heh heh....really like it can see this is gonna get very cool.
did you try him with a dark vein system....now that would be creepy..:wip: heh heh.

looking good...as is that shader....do we know when thats going to be released?

A.v.K.
04-22-2003, 05:21 PM
Hi there,
just wanted to jump in, say hello to you all, and let you know that the Translucent shader is available now at our site:
http://www.vreel-3d.de/plugins/plugins.html
Hope you like it.

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