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marcusss
04-17-2003, 08:15 AM
Hi all,

I'd like here to get people's impressions/thoughts about the finalRender renderer.
I'm in the process of looking around for some good GI renderer. I've heard all the praise fR has received in its initial development stages, as wall as all the crap that's been shitted on cebas for the repeated delays in release of stage1 as well as for a reportedly arrogant attitude towards customers.

I've heard peoeple, claiming themselves to be very knowledgeable in matters of renderers/GI, saying what hype and hot air fR was, even some saying it was'nt even GI. But I as well heard very respectable artists show pride of the front page quality work they has created with the help of fR.

So where should a young CG professionnal like me stand in this? I dont need a sigh blasting quality as a GI renderer, but of course want a good value for my investment.

I'd like poeple to stay objective in this; I anticipe people saying: "Brazil is so much better, there's no question, bla, bla..." But what I'd like to hear here are reality arguments.

Who has used fR extensively and can talk about it critically? I know cebas has put itself in a dire position in the last few months, generating hostility from customers and potential users. But if we put all this situational drama aside, is fR really all that bad?

Where do you people stand in all this??

thx you all for your contribution

Mark'Huss
--
(Greatness Incarnate):hmm:

jeb
04-18-2003, 07:48 PM
fR and brazil comparison is the topic in lots of forums. im a brazil geek, but i gotta say that final render has good results too. ive worke with both for print media, and when you do prints stills render times are not really a problem, and you can beat the crap of your render to get neat effects. bu animation is a whole diferent story. GI is not regulary used in animation production, most ppl tend to fake it i many ways, but if you payed big bucks for your gi renderer then then ou beter use it. brazil and fR can use photon mapping to reduce render times, but for very fluid animation with lots of effects the dont render too good, though brazilīs gi(photon mapped or not) has low artifact grade. compared to final render. I have done simple animation renders in my computer(wich is no pixar renderfarm) with brazil at 640*480 with descent Gi and quite high poly models and got nice 100 frames animation in about 2 hours. artifact flickering is very low with brazil even with the old public version. brazil has very easy settings to set too. to make descent sampling with final render takes a while to learn and long time to see the tests. caustics aren used much in animation production so i wont even talk abut them.

Both are fast raytracers if you dont check the gi button. brazils DOF its faster and more customizable than the fR bucket DOF.

I guess people use this render engines more fore their raytrace capabilities and extre goodies like special lights, cameras, materials or the great tBaker final render has.

Im no expert, but this is my experience in real work production with very cruel deadlines.

brazil took me faster were i wanted to go. final render gave me neat and acurate results but with lots of times wasted on tweaking options.
my cent

BiaZeD
04-30-2003, 03:30 PM
IMHO you should perhaps look more in the direction of Vray :)
I extensively used fR and although it s a good renderer(which I prefer over brazil ;) ), the rendered picture is not as clean as brazil or vray or even lightscape renderer. Now, if we speak about speed, final render is slow, I think it s however faster than brazil but I didn t test brazil very much. I find the tweaking part of fR very pleasant and fast , you just set the settings at the lowest (1/8 quality , 10 rh rays ,low min/max ray) and low AA and you ve got pretty fast test renders.Once you ve found your rights settings, you just render it high quality and you go out for a long walk ;)
I found Vray to be almost 3 or more times faster than fR with a better picture quality(less noise , better contrast ) ans vray is packed with some pretty good shaders which can be very usefull.

So ATM I m just sticking to Vray :)

Ovi
04-30-2003, 06:24 PM
As written above, this discussion is horrible :hmm:
In my opinion it's a question 'bout $ and religion.

fR's overload of controls are nice for some peope, brazil and vray tend to be very easy at setting up and controlling, but have some other shortcomings in my opinion.

All produce very very good results - if the user is able to make the right decisions.
I've used all three, but ended up with Brazil cause it fits my taste the best.

And... no matter what package you choose you still have to deal with enormous rendering times ;)

Let us know what you choose :)

tcomputerchip
05-05-2003, 05:00 PM
Hey, I just bought fR and it's great!

I have seen art from both and both can produce the same results. As for the learning curve... I learned fR in hours. I still have not used every feature, but from just a few clicks I transformed my scanline render to a professional render quickly.

If you are a student I would recommend fR at an educational discount. If you can afford it, try both.


Also, keep in mind, fR uses much of the same things B r/s does (or some other render system, i think it's B r/s? correct me if I'm wrong)
Found it, it's MentalRay

Long story short, you will get mixed answers, but if you can try both and see which you prefer. I do believe that either one will produce much of the same result. Plus, when you get fR you get finalToon as well (cool plugin for cell shading).

CHRiTTeR
05-05-2003, 08:45 PM
VRAY: Fast
Final Render: Many tweakable options
Brazil: Very easy to use and fast to setup


All can produce the same quality if u know what u're doing!

My advice: try before u buy ;)

actarus6
05-06-2003, 12:11 AM
My opinion about the thrad is that Final Render can get good quality images but with some artifacts anyways, is expensive in terms of times to set parameters but about soft shadows is the best .

brazil is good too but it's slow for architectural interior rendering faster for external

Vray is very very fast raytracer for internal external HDRI sub surface
The speed of this engine is great, about the quality it gaves only a little problem with the bleeding control (but a little thing) but the artifacts are never present

I must excuse for my bad english

However The goodest rendering engine depends on what do u need to work with it too
Bye:wavey:

marcusss
05-06-2003, 01:35 AM
Thanks all for your input,

indeed, this thread would not have been necessary if Cebas had a demo version of fR... This is bad, bad, bad, since I guess people dont want to make a blind move, and want to try before buying (well, that's my case...). And since stage 1 is not coming out after all the hype cebas has filled our ears with, it's looking pretty bad, bad, bad...

anyone has had a sneak peek at stage 1, by chance, and can say some gossips about it???


Mark'Huss

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