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View Full Version : Photographing a baby for textures...


Keithtron
11-26-2007, 06:49 PM
Hey everyone,

I'm a 2nd year CG grad student, and for part of my thesis I need to create a near full-term fetus/baby, kind of idealized and extra cute. A friend of mine back home is having a baby and is due in December, which is perfect because I can probably photograph her newborn child over winter break. It would be very helpful to have those photos to use in texturing my model.

Anyway, it'll be pretty complicated to get texture photos of every
inch of the baby, so do any of you have suggestions as to how to
approach it? Any suggestions on how to rig some decent lighting for
the shoot, without having a real lighting kit available? Since it's a
baby and not a random object, it'll be a little tricky lighting her,
since she can't be moved around and manipulated like a random object
or older child/adult can. Also, any input on what shots I should make
sure to get would be much appreciated as well.

Or if any of you wanna hack in to The Mill's archives and get copies
of their fetus texture photos, that works too.
;-)

Thanks!

Keithtron
11-26-2007, 06:55 PM
Also, I see a couple ways of applying the photos to the model...

1) projecting them and converting them to files textures, then tweaking the hell out of it

or

2) using Zbrush zapped to Photoshop to clone the images onto the model


With option 1, I can see laying out the UV's being a real pain in the ass, but I've never tried option 2 before, so I don't know if it would work out very well or not.

So yeah, any advice?

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11-26-2007, 06:55 PM
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